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authorJeroen Bakker <jeroen@blender.org>2021-06-28 09:50:09 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-28 09:55:13 +0300
commitb2cd225623dfdf4be7bf74ac90e79b48ee639366 (patch)
tree8c6af144664d4d786969318575ea6a59e528f7e5 /source/blender/gpu
parentf53bd31690ad9e1ba91f0a23d8a3cdd6519c9cf7 (diff)
GPU: Testcases for builtin shaders.
Adding compiler test (does it compile?) test for all builtin shaders.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/tests/gpu_shader_builtin_test.cc94
2 files changed, 95 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 8468985309f..3754341fe33 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -396,6 +396,7 @@ if(WITH_GTESTS)
tests/gpu_testing.cc
tests/gpu_index_buffer_test.cc
+ tests/gpu_shader_builtin_test.cc
tests/gpu_shader_test.cc
tests/gpu_testing.hh
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
new file mode 100644
index 00000000000..f0061a6bf5c
--- /dev/null
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -0,0 +1,94 @@
+/* Apache License, Version 2.0 */
+
+#include "gpu_testing.hh"
+
+#include "GPU_shader.h"
+
+namespace blender::gpu::tests {
+
+static void test_compile_builtin_shader(eGPUBuiltinShader shader_type, eGPUShaderConfig sh_cfg)
+{
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(shader_type, sh_cfg);
+ EXPECT_NE(sh, nullptr);
+}
+
+static void test_compile_builtin_shader(eGPUBuiltinShader shader_type)
+{
+ test_compile_builtin_shader(shader_type, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(shader_type, GPU_SHADER_CFG_CLIPPED);
+}
+
+static void test_shader_builtin()
+{
+ GPU_shader_free_builtin_shaders();
+
+ test_compile_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ test_compile_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR);
+ test_compile_builtin_shader(GPU_SHADER_3D_DEPTH_ONLY);
+ test_compile_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);
+ test_compile_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ test_compile_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
+
+ test_compile_builtin_shader(GPU_SHADER_TEXT, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_KEYFRAME_DIAMOND, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_FLAT_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_SMOOTH_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_DESATURATE_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_CHECKER, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_DIAG_STRIPES, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POLYLINE_FLAT_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR,
+ GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_GPENCIL_STROKE, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_AREA_EDGES, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE_INST, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_NODELINK, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_NODELINK_INST, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_VERTS, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_FACEDOTS, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_AREA, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, GPU_SHADER_CFG_DEFAULT);
+}
+
+GPU_TEST(shader_builtin)
+
+} // namespace blender::gpu::tests