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authorCampbell Barton <ideasman42@gmail.com>2021-05-06 01:09:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-06 01:09:05 +0300
commitefc6f4675d1b1ac387f7af3b82b0960ab2cb3819 (patch)
tree6e186a21d37911695a7e6cb5760d0cc1354c742b /source/blender/gpu
parent832f7170dc7e3859c7c56fb4038cdb457513d6fa (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_context.cc2
-rw-r--r--source/blender/gpu/intern/gpu_matrix.cc2
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc2
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh2
-rw-r--r--source/blender/gpu/opengl/gl_immediate.hh2
5 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index a9d32dcf297..b5a437b46f7 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -24,7 +24,7 @@
* Use these instead of glGenBuffers & its friends
* - alloc must be called from a thread that is bound
* to the context that will be used for drawing with
- * this vao.
+ * this VAO.
* - free can be called from any thread
*/
diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc
index 2ae50d913da..569b51a407a 100644
--- a/source/blender/gpu/intern/gpu_matrix.cc
+++ b/source/blender/gpu/intern/gpu_matrix.cc
@@ -543,7 +543,7 @@ bool GPU_matrix_unproject_precalc(struct GPUMatrixUnproject_Precalc *precalc,
&precalc->dims.zmax);
if (isinf(precalc->dims.zmax)) {
/* We cannot retrieve the actual value of the clip_end.
- * Use `FLT_MAX` to avoid nans. */
+ * Use `FLT_MAX` to avoid NAN's. */
precalc->dims.zmax = FLT_MAX;
}
for (int i = 0; i < 4; i++) {
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index 976a31ab5cb..fc1d1006d0d 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -44,7 +44,7 @@
using namespace blender::gpu;
/* -------------------------------------------------------------------- */
-/** \name Vao cache
+/** \name VAO Cache
*
* Each #GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration.
* TODO(fclem): Could be revisited to avoid so much cross references.
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 444ae1c0ab1..704b6471dd5 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -43,7 +43,7 @@ class GLShaderInterface;
#define GPU_VAO_STATIC_LEN 3
-/* Vao management: remembers all geometry state (vertex attribute bindings & element buffer)
+/* VAO management: remembers all geometry state (vertex attribute bindings & element buffer)
* for each shader interface. Start with a static number of vaos and fallback to dynamic count
* if necessary. Once a batch goes dynamic it does not go back. */
class GLVaoCache {
diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh
index d0bf0fcdf1f..b42f439f9ec 100644
--- a/source/blender/gpu/opengl/gl_immediate.hh
+++ b/source/blender/gpu/opengl/gl_immediate.hh
@@ -38,7 +38,7 @@ namespace blender::gpu {
class GLImmediate : public Immediate {
private:
- /* Use two buffers for strict and unstrict vertex count to
+ /* Use two buffers for strict and non-strict vertex count to
* avoid some huge driver slowdown (see T70922).
* Use accessor functions to get / modify. */
struct {