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authorCampbell Barton <ideasman42@gmail.com>2015-09-13 19:21:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-13 19:22:22 +0300
commit09e40a4956494655a2d544ab654372455882dbc3 (patch)
tree374693c00e55445f373d02a02d96339609ea76fa /source/blender/gpu
parent7900d697f0ade0be21dbb3757d59f1a07268b242 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 74488e5928e..a6a34296ca2 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1685,8 +1685,8 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
{
#ifdef WITH_OPENSUBDIV
/* TODO(sergey): used to add #version 150 to the geometry shader.
- * Could safely be renamed to "use_geometry_code" since it's evry much
- * liely any of geometry code will want to use GLSL 1.5.
+ * Could safely be renamed to "use_geometry_code" since it's very
+ * likely any of geometry code will want to use GLSL 1.5.
*/
bool use_opensubdiv = geocode != NULL;
#else