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authorAntony Riakiotakis <kalast@gmail.com>2015-07-24 17:28:18 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-24 17:28:38 +0300
commitdc80ff9b56df7a509b62031f9e638347072ab927 (patch)
tree3254fbc4b3035031957f89d66be80096e3581d51 /source/blender/gpu
parenta028575c4a613b5d87ec26434f8c846c60861cfe (diff)
Fix T45541 crash when mixing flat and smooth shaded faces in sculpt
mode. Issue from looptri merge.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 7c71b32e5ca..b2bfb0b47b8 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1317,7 +1317,7 @@ GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->index_type = GL_UNSIGNED_SHORT;
- buffers->smooth = mpoly[face_indices[0]].flag & ME_SMOOTH;
+ buffers->smooth = mpoly[looptri[face_indices[0]].poly].flag & ME_SMOOTH;
buffers->show_diffuse_color = false;
buffers->use_matcaps = false;