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authorMitchell Stokes <mogurijin@gmail.com>2013-01-13 00:01:58 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-01-13 00:01:58 +0400
commit4bd3477e29319922d7e7bbb774462d419fa0f40b (patch)
treec6dda5487cd5c31a4874829992f9e74b99dcce6a /source/blender/gpu
parent3225131223711c99b3bdd4c27693cf4943d90b11 (diff)
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/intern/gpu_material.c5
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 20791652735..22cfdab6043 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -234,6 +234,7 @@ int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
void GPU_lamp_update_buffer_mats(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
+int GPU_lamp_shadow_buffer_type(GPULamp *lamp);
void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]);
void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index a2fc1eb05ec..f6403e9359d 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1882,6 +1882,11 @@ void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp)
glEnable(GL_SCISSOR_TEST);
}
+int GPU_lamp_shadow_buffer_type(GPULamp *lamp)
+{
+ return lamp->la->shadowmap_type;
+}
+
int GPU_lamp_shadow_layer(GPULamp *lamp)
{
if (lamp->fb && lamp->tex && (lamp->mode & (LA_LAYER|LA_LAYER_SHADOW)))