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authorMitchell Stokes <mogurijin@gmail.com>2012-11-24 04:58:57 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-24 04:58:57 +0400
commit89f45669304f83f0cc75babdec94e60f2a2c0dfd (patch)
tree64caee4beac1fc911dbec489773b1a4803800f90 /source/blender/gpu
parentd8c257faa7ec7d7b6b372ac3208e87faeb0989b7 (diff)
BGE: Committing a patch from HG1 to fix [#30262] "bgl.glClipPlane don't work on Nvidia cards," which was also reported by HG1.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index a86431bdd7a..574455e42b3 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -10,3 +10,11 @@ void main()
varnormal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ProjectionMatrix * co;
+ // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA graphic cards.
+ // gl_ClipVertex works only on NVIDIA graphic cards so we have to check with
+ // __GLSL_CG_DATA_TYPES if a NVIDIA graphic card is used (Cg support).
+ // gl_ClipVerte is supported up to GLSL 1.20.
+ #ifdef __GLSL_CG_DATA_TYPES
+ gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
+ #endif
+