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authorClément Foucault <foucault.clem@gmail.com>2019-05-09 01:10:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-09 01:10:29 +0300
commit1a99b6fc7e8e2d670bc5ceed23ecc84020a10555 (patch)
tree91ad7c9b238dc1400317ef2c29e372339174d7f6 /source/blender/gpu
parent558017d6a644282cad31441867c4d96f8cb76eb4 (diff)
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter
This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the one with the biggest radius (on a per pixel basis). This change from previous behavior which was to select input 1 if radius was greater than 0.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions