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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 01:10:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 01:10:29 +0300 |
commit | 1a99b6fc7e8e2d670bc5ceed23ecc84020a10555 (patch) | |
tree | 91ad7c9b238dc1400317ef2c29e372339174d7f6 /source/blender/gpu | |
parent | 558017d6a644282cad31441867c4d96f8cb76eb4 (diff) |
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter
This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the
one with the biggest radius (on a per pixel basis).
This change from previous behavior which was to select input 1 if radius
was greater than 0.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions