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authorClément Foucault <foucault.clem@gmail.com>2019-05-14 01:48:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:04 +0300
commit20421ef9528c562a39b92e18d3e1f858df228953 (patch)
tree78111ea4d0873b7765ee65b22172379f231dbf6f /source/blender/gpu
parent016fc7f0c238fae9904dd6f0e48bec3a06b691e6 (diff)
Cleanup: DRW: Move ModelMatrix declaration to common_view_lib
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c53
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
2 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index b909839473f..8dda98ab990 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1035,12 +1035,39 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, "out vec3 barycentricPosg;\n");
}
+ BLI_dynstr_append(ds, "\n#define USE_ATTR\n");
+
+ /* Prototype, defined later (this is because of matrices definition). */
+ BLI_dynstr_append(ds, "void pass_attr(in vec3 position);\n");
+
+ BLI_dynstr_append(ds, "\n");
+
+ if (use_geom) {
+ /* XXX HACK: Eevee specific. */
+ char *vert_new, *vert_new2;
+ vert_new = BLI_str_replaceN(vert_code, "worldPosition", "worldPositiong");
+ vert_new2 = vert_new;
+ vert_new = BLI_str_replaceN(vert_new2, "viewPosition", "viewPositiong");
+ MEM_freeN(vert_new2);
+ vert_new2 = vert_new;
+ vert_new = BLI_str_replaceN(vert_new2, "worldNormal", "worldNormalg");
+ MEM_freeN(vert_new2);
+ vert_new2 = vert_new;
+ vert_new = BLI_str_replaceN(vert_new2, "viewNormal", "viewNormalg");
+ MEM_freeN(vert_new2);
+
+ BLI_dynstr_append(ds, vert_new);
+
+ MEM_freeN(vert_new);
+ }
+ else {
+ BLI_dynstr_append(ds, vert_code);
+ }
+
BLI_dynstr_append(ds, "\n");
BLI_dynstr_append(ds,
"#define USE_ATTR\n"
- "uniform mat4 ModelMatrixInverse;\n"
- "uniform mat4 ModelMatrix;\n"
"vec3 srgb_to_linear_attr(vec3 c) {\n"
"\tc = max(c, vec3(0.0));\n"
"\tvec3 c1 = c * (1.0 / 12.92);\n"
@@ -1177,28 +1204,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, "}\n");
- if (use_geom) {
- /* XXX HACK: Eevee specific. */
- char *vert_new, *vert_new2;
- vert_new = BLI_str_replaceN(vert_code, "worldPosition", "worldPositiong");
- vert_new2 = vert_new;
- vert_new = BLI_str_replaceN(vert_new2, "viewPosition", "viewPositiong");
- MEM_freeN(vert_new2);
- vert_new2 = vert_new;
- vert_new = BLI_str_replaceN(vert_new2, "worldNormal", "worldNormalg");
- MEM_freeN(vert_new2);
- vert_new2 = vert_new;
- vert_new = BLI_str_replaceN(vert_new2, "viewNormal", "viewNormalg");
- MEM_freeN(vert_new2);
-
- BLI_dynstr_append(ds, vert_new);
-
- MEM_freeN(vert_new);
- }
- else {
- BLI_dynstr_append(ds, vert_code);
- }
-
code = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 023870125c9..6a3d6c3b142 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1,9 +1,4 @@
-#ifndef USE_ATTR
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
-#endif
-
/* Converters */
float convert_rgba_to_float(vec4 color)