diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-31 18:39:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-31 18:39:37 +0300 |
commit | 3367ef8b6591b62b1b76f07fccb310485f6d45c7 (patch) | |
tree | cad394807148ecbd211b4deb1427e15eb9e34001 /source/blender/gpu | |
parent | 4c80d13e54f5421774a992c1f1ff1c1ae832c2fc (diff) |
initialize structs to zero rather then using memset().
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index a31ec950711..d7aa7c3377d 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -629,10 +629,8 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la } else { if(lamp->type == LA_AREA) { - float area[4][4], areasize; + float area[4][4]= {{0.0f}}, areasize= 0.0f; - memset(&area, 0, sizeof(area)); - memset(&areasize, 0, sizeof(areasize)); mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_CO; GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), GPU_dynamic_uniform(lamp->dynvec), vn, GPU_uniform((float*)area), GPU_uniform(&areasize), GPU_uniform(&lamp->k), &inp); |