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authorClément Foucault <foucault.clem@gmail.com>2017-03-17 01:58:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-18 03:56:34 +0300
commit8cad48df2801ff7e1321e477e39df8eff2f13d39 (patch)
treef2a1ef4dd160e1b3a4e84bf5a3f6658ff906e167 /source/blender/gpu
parentcf62424e47c2b9f266128ad63a796b749d18f7e2 (diff)
Draw Manager: Created a general fullscreen shader.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt4
-rw-r--r--source/blender/gpu/intern/gpu_shader.c6
-rw-r--r--source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl (renamed from source/blender/gpu/shaders/gpu_shader_fx_vert.glsl)0
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 1791b34d4c8..42eb9cdcd32 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -78,7 +78,7 @@ set(SRC
shaders/gpu_shader_fx_dof_hq_frag.glsl
shaders/gpu_shader_fx_dof_hq_vert.glsl
shaders/gpu_shader_fx_dof_hq_geo.glsl
- shaders/gpu_shader_fx_vert.glsl
+ shaders/gpu_shader_fullscreen_vert.glsl
shaders/gpu_shader_material.glsl
shaders/gpu_shader_sep_gaussian_blur_frag.glsl
shaders/gpu_shader_sep_gaussian_blur_vert.glsl
@@ -202,7 +202,7 @@ data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_fx_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fullscreen_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_fx_ssao_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_fx_dof_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_fx_dof_vert.glsl SRC)
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index dd3917eaaac..d2d8011829b 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -126,7 +126,7 @@ extern char datatoc_gpu_shader_vsm_store_vert_glsl[];
extern char datatoc_gpu_shader_vsm_store_frag_glsl[];
extern char datatoc_gpu_shader_sep_gaussian_blur_vert_glsl[];
extern char datatoc_gpu_shader_sep_gaussian_blur_frag_glsl[];
-extern char datatoc_gpu_shader_fx_vert_glsl[];
+extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
extern char datatoc_gpu_shader_fx_ssao_frag_glsl[];
extern char datatoc_gpu_shader_fx_dof_frag_glsl[];
extern char datatoc_gpu_shader_fx_dof_vert_glsl[];
@@ -827,7 +827,7 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp)
switch (effect) {
case GPU_SHADER_FX_SSAO:
- shader = GPU_shader_create(datatoc_gpu_shader_fx_vert_glsl, datatoc_gpu_shader_fx_ssao_frag_glsl, NULL, datatoc_gpu_shader_fx_lib_glsl, defines, 0, 0, 0);
+ shader = GPU_shader_create(datatoc_gpu_shader_fullscreen_vert_glsl, datatoc_gpu_shader_fx_ssao_frag_glsl, NULL, datatoc_gpu_shader_fx_lib_glsl, defines, 0, 0, 0);
break;
case GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE:
@@ -872,7 +872,7 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp)
break;
case GPU_SHADER_FX_DEPTH_RESOLVE:
- shader = GPU_shader_create(datatoc_gpu_shader_fx_vert_glsl, datatoc_gpu_shader_fx_depth_resolve_glsl, NULL, NULL, defines, 0, 0, 0);
+ shader = GPU_shader_create(datatoc_gpu_shader_fullscreen_vert_glsl, datatoc_gpu_shader_fx_depth_resolve_glsl, NULL, NULL, defines, 0, 0, 0);
break;
}
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl b/source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl
index cf2d28343cc..cf2d28343cc 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl