diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-17 18:37:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-17 18:37:59 +0300 |
commit | 902b239aa8de92d559c7b431eaa4321d9dc2b7cf (patch) | |
tree | 511d33069b6c038fc389594cf4607ed6568ba620 /source/blender/gpu | |
parent | f53e8b78b40084a3e37b59e81798fe8c7b5267e3 (diff) |
no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 592cf809a4f..b9da22b36a7 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -756,10 +756,10 @@ static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr) { Base *base; Object *ob; - Scene *sce; + Scene *sce_iter; GPULamp *lamp; - for(SETLOOPER(shi->gpumat->scene, base)) { + for(SETLOOPER(shi->gpumat->scene, sce_iter, base)) { ob= base->object; if(ob->type==OB_LAMP) { |