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authorCampbell Barton <ideasman42@gmail.com>2011-02-10 17:59:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-10 17:59:17 +0300
commitd240206c8853aa4a18f0e05087e3166e491cdf9c (patch)
tree0c4ed6e222fbe2b6543cde3cd3396b338a2c5547 /source/blender/gpu
parent1817a045b47985e9edb3ccdbbfc5ea9f79c8d363 (diff)
fix for crash with GLSL material when image couldn't be loaded.
also quiet pep8 warnings.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_material.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d1424dcabcd..310e2ec722c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1130,8 +1130,10 @@ static void do_material_tex(GPUShadeInput *shi)
if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
float ima_x= 512.0f, ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
- if(ibuf)
- ima_x= ibuf->x; ima_y= ibuf->y;
+ if(ibuf) {
+ ima_x= ibuf->x;
+ ima_y= ibuf->y;
+ }
GPU_link( mat, "mtex_bump_apply_texspace",
fDet, dBs, dBt, vR1, vR2,