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authorCampbell Barton <campbell@blender.org>2022-01-31 05:01:29 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 06:10:08 +0300
commit8815f2f11632ea84d706bacd18e60639cb13d6eb (patch)
treea1f479191ee6388c023e99ad8780ada8d6d0562e /source/blender/gpu
parent9ccdad8a2173e14848fbfa5401210d8ffb074352 (diff)
Cleanup: use struct for GPU the select buffer
GPU_select originally used GL_SELECT which defined the format for storing the selection result. Now this is no longer the case, define our own struct - making the code easier to follow: - Avoid having to deal with arrays in both `uint*` and `uint(*)[4]` multiplying offsets by 4 in some cases & not others. - No magic numbers for the offsets of depth & selection-ID. - No need to allocate unused members to match GL_SELECT (halving the buffer size).
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_select.h24
-rw-r--r--source/blender/gpu/intern/gpu_select.c37
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c22
-rw-r--r--source/blender/gpu/intern/gpu_select_private.h6
-rw-r--r--source/blender/gpu/intern/gpu_select_sample_query.cc33
5 files changed, 70 insertions, 52 deletions
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h
index e5dda23b98d..90bbde4976c 100644
--- a/source/blender/gpu/GPU_select.h
+++ b/source/blender/gpu/GPU_select.h
@@ -43,10 +43,26 @@ typedef enum eGPUSelectMode {
} eGPUSelectMode;
/**
+ * The result of calling #GPU_select_begin & #GPU_select_end.
+ */
+typedef struct GPUSelectResult {
+ /** The selection identifier matching the value passed in by #GPU_select_load_id. */
+ unsigned int id;
+ /**
+ * The nearest depth.
+ * - Only supported by picking modes (#GPU_SELECT_PICK_ALL and #GPU_SELECT_PICK_NEAREST)
+ * since occlusion quiries don't provide a convenient way of accessing the depth-buffer.
+ * - OpenGL's `GL_SELECT` supported both near and far depths,
+ * this has not been included as Blender doesn't need this however support could be added.
+ */
+ unsigned int depth;
+} GPUSelectResult;
+
+/**
* Initialize and provide buffer for results.
*/
-void GPU_select_begin(unsigned int *buffer,
- unsigned int bufsize,
+void GPU_select_begin(GPUSelectResult *buffer,
+ unsigned int buffer_len,
const struct rcti *input,
eGPUSelectMode mode,
int oldhits);
@@ -82,8 +98,8 @@ void GPU_select_cache_end(void);
*
* Note that comparing depth as uint is fine.
*/
-const uint *GPU_select_buffer_near(const uint *buffer, int hits);
-uint GPU_select_buffer_remove_by_id(uint *buffer, int hits, uint select_id);
+const GPUSelectResult *GPU_select_buffer_near(const GPUSelectResult *buffer, int hits);
+uint GPU_select_buffer_remove_by_id(GPUSelectResult *buffer, int hits, uint select_id);
/**
* Part of the solution copied from `rect_subregion_stride_calc`.
*/
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 741df05799f..afef0e70ccc 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -80,8 +80,11 @@ static GPUSelectState g_select_state = {0};
/** \name Public API
* \{ */
-void GPU_select_begin(
- uint *buffer, uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits)
+void GPU_select_begin(GPUSelectResult *buffer,
+ const uint buffer_len,
+ const rcti *input,
+ eGPUSelectMode mode,
+ int oldhits)
{
if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
/* In the case hits was '-1',
@@ -120,12 +123,12 @@ void GPU_select_begin(
switch (g_select_state.algorithm) {
case ALGO_GL_QUERY: {
- gpu_select_query_begin((uint(*)[4])buffer, bufsize / 4, input, mode, oldhits);
+ gpu_select_query_begin(buffer, buffer_len, input, mode, oldhits);
break;
}
default: /* ALGO_GL_PICK */
{
- gpu_select_pick_begin((uint(*)[4])buffer, bufsize / 4, input, mode);
+ gpu_select_pick_begin(buffer, buffer_len, input, mode);
break;
}
}
@@ -220,35 +223,35 @@ bool GPU_select_is_cached(void)
/** \name Utilities
* \{ */
-const uint *GPU_select_buffer_near(const uint *buffer, int hits)
+const GPUSelectResult *GPU_select_buffer_near(const GPUSelectResult *buffer, int hits)
{
- const uint *buffer_near = NULL;
+ const GPUSelectResult *buffer_near = NULL;
uint depth_min = (uint)-1;
for (int i = 0; i < hits; i++) {
- if (buffer[1] < depth_min) {
- BLI_assert(buffer[3] != -1);
- depth_min = buffer[1];
+ if (buffer->depth < depth_min) {
+ BLI_assert(buffer->id != -1);
+ depth_min = buffer->depth;
buffer_near = buffer;
}
- buffer += 4;
+ buffer++;
}
return buffer_near;
}
-uint GPU_select_buffer_remove_by_id(uint *buffer, int hits, uint select_id)
+uint GPU_select_buffer_remove_by_id(GPUSelectResult *buffer, int hits, uint select_id)
{
- uint *buffer_src = buffer;
- uint *buffer_dst = buffer;
+ GPUSelectResult *buffer_src = buffer;
+ GPUSelectResult *buffer_dst = buffer;
int hits_final = 0;
for (int i = 0; i < hits; i++) {
- if (buffer_src[3] != select_id) {
+ if (buffer_src->id != select_id) {
if (buffer_dst != buffer_src) {
- memcpy(buffer_dst, buffer_src, sizeof(int[4]));
+ memcpy(buffer_dst, buffer_src, sizeof(GPUSelectResult));
}
- buffer_dst += 4;
+ buffer_dst++;
hits_final += 1;
}
- buffer_src += 4;
+ buffer_src++;
}
return hits_final;
}
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index ee509a076c9..680d1e8d6f5 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -238,10 +238,8 @@ static int depth_cmp(const void *v1, const void *v2)
/* depth sorting */
typedef struct GPUPickState {
/* cache on initialization */
- uint (*buffer)[4];
-
- /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */
- uint bufsize;
+ GPUSelectResult *buffer;
+ uint buffer_len;
/* mode of operation */
eGPUSelectMode mode;
@@ -303,7 +301,10 @@ typedef struct GPUPickState {
static GPUPickState g_pick_state = {0};
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode)
+void gpu_select_pick_begin(GPUSelectResult *buffer,
+ const uint buffer_len,
+ const rcti *input,
+ eGPUSelectMode mode)
{
GPUPickState *ps = &g_pick_state;
@@ -317,8 +318,8 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, e
GPU_debug_group_begin("Selection Pick");
- ps->bufsize = bufsize;
ps->buffer = buffer;
+ ps->buffer_len = buffer_len;
ps->mode = mode;
const uint rect_len = (uint)(BLI_rcti_size_x(input) * BLI_rcti_size_y(input));
@@ -580,7 +581,7 @@ uint gpu_select_pick_end(void)
rect_depth_final = ps->gl.rect_depth;
}
- uint maxhits = g_pick_state.bufsize;
+ uint maxhits = g_pick_state.buffer_len;
DepthID *depth_data;
uint depth_data_len = 0;
@@ -675,11 +676,8 @@ uint gpu_select_pick_end(void)
#ifdef DEBUG_PRINT
printf(" hit: %u: depth %u\n", depth_data[i].id, depth_data[i].depth);
#endif
- /* first 3 are dummy values */
- g_pick_state.buffer[hits][0] = 1;
- g_pick_state.buffer[hits][1] = depth_data[i].depth;
- g_pick_state.buffer[hits][2] = 0x0; /* z-far is currently never used. */
- g_pick_state.buffer[hits][3] = depth_data[i].id;
+ g_pick_state.buffer[hits].depth = depth_data[i].depth;
+ g_pick_state.buffer[hits].id = depth_data[i].id;
hits++;
}
BLI_assert(hits < maxhits);
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h
index 940cb0bb9e2..0ec9f083c07 100644
--- a/source/blender/gpu/intern/gpu_select_private.h
+++ b/source/blender/gpu/intern/gpu_select_private.h
@@ -31,8 +31,8 @@ extern "C" {
/* gpu_select_pick */
-void gpu_select_pick_begin(uint (*buffer)[4],
- uint bufsize,
+void gpu_select_pick_begin(GPUSelectResult *buffer,
+ uint buffer_len,
const rcti *input,
eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
@@ -49,7 +49,7 @@ void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(
- uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits);
+ GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc
index 3d0b8518f98..195c22c5acd 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.cc
+++ b/source/blender/gpu/intern/gpu_select_sample_query.cc
@@ -55,9 +55,9 @@ struct GPUSelectQueryState {
/* Array holding the id corresponding id to each query. */
Vector<uint> *ids;
/* Cache on initialization. */
- uint (*buffer)[4];
- /* Buffer size (stores number of integers, for actual size multiply by `sizeof(int)`). */
- uint bufsize;
+ GPUSelectResult *buffer;
+ /* The capacity of the `buffer` array. */
+ uint buffer_len;
/* Mode of operation. */
eGPUSelectMode mode;
uint index;
@@ -72,14 +72,17 @@ struct GPUSelectQueryState {
static GPUSelectQueryState g_query_state = {false};
-void gpu_select_query_begin(
- uint (*buffer)[4], uint bufsize, const rcti *input, const eGPUSelectMode mode, int oldhits)
+void gpu_select_query_begin(GPUSelectResult *buffer,
+ uint buffer_len,
+ const rcti *input,
+ const eGPUSelectMode mode,
+ int oldhits)
{
GPU_debug_group_begin("Selection Queries");
g_query_state.query_issued = false;
- g_query_state.bufsize = bufsize;
g_query_state.buffer = buffer;
+ g_query_state.buffer_len = buffer_len;
g_query_state.mode = mode;
g_query_state.index = 0;
g_query_state.oldhits = oldhits;
@@ -138,10 +141,11 @@ bool gpu_select_query_load_id(uint id)
g_query_state.query_issued = true;
if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) {
- /* Second pass should never run if first pass fails, can read past 'bufsize' in this case. */
+ /* Second pass should never run if first pass fails,
+ * can read past `buffer_len` in this case. */
BLI_assert(g_query_state.oldhits != -1);
if (g_query_state.index < g_query_state.oldhits) {
- if (g_query_state.buffer[g_query_state.index][3] == id) {
+ if (g_query_state.buffer[g_query_state.index].id == id) {
g_query_state.index++;
return true;
}
@@ -154,7 +158,7 @@ bool gpu_select_query_load_id(uint id)
uint gpu_select_query_end()
{
uint hits = 0;
- const uint maxhits = g_query_state.bufsize;
+ const uint maxhits = g_query_state.buffer_len;
if (g_query_state.query_issued) {
g_query_state.queries->end_query();
@@ -168,10 +172,8 @@ uint gpu_select_query_end()
if (result[i] != 0) {
if (g_query_state.mode != GPU_SELECT_NEAREST_SECOND_PASS) {
if (hits < maxhits) {
- g_query_state.buffer[hits][0] = 1;
- g_query_state.buffer[hits][1] = 0xFFFF;
- g_query_state.buffer[hits][2] = 0xFFFF;
- g_query_state.buffer[hits][3] = ids[i];
+ g_query_state.buffer[hits].depth = 0xFFFF;
+ g_query_state.buffer[hits].id = ids[i];
hits++;
}
else {
@@ -183,9 +185,8 @@ uint gpu_select_query_end()
int j;
/* search in buffer and make selected object first */
for (j = 0; j < g_query_state.oldhits; j++) {
- if (g_query_state.buffer[j][3] == ids[i]) {
- g_query_state.buffer[j][1] = 0;
- g_query_state.buffer[j][2] = 0;
+ if (g_query_state.buffer[j].id == ids[i]) {
+ g_query_state.buffer[j].depth = 0;
}
}
break;