diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:50:32 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-06-25 13:50:32 +0300 |
commit | e97237892c804a0ea82fe430cf0e1f4d16039dc4 (patch) | |
tree | aea045588506e38ff44a6e04d37a02094a7fddeb /source/blender/gpu | |
parent | cdee53edfc4d249ce198965a35cefe32a813854d (diff) | |
parent | 8a7f317666caa41aad0428b5ed3f399cdfbbd816 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/makesrna/intern/rna_userdef.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/intern/wm_init_exit.c
source/creator/creator_args.c
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 17 | ||||
-rw-r--r-- | source/blender/gpu/GPU_material.h | 3 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 45 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 6 |
4 files changed, 39 insertions, 32 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 613a07dc869..448945cd7ba 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -39,6 +39,7 @@ extern "C" { struct ImBuf; struct Image; struct ImageUser; +struct Main; struct Object; struct Scene; struct ViewLayer; @@ -68,19 +69,19 @@ void GPU_disable_program_point_size(void); /* Mipmap settings * - these will free textures on changes */ -void GPU_set_mipmap(bool mipmap); +void GPU_set_mipmap(struct Main *bmain, bool mipmap); bool GPU_get_mipmap(void); void GPU_set_linear_mipmap(bool linear); bool GPU_get_linear_mipmap(void); -void GPU_paint_set_mipmap(bool mipmap); +void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap); /* Anisotropic filtering settings * - these will free textures on changes */ -void GPU_set_anisotropic(float value); +void GPU_set_anisotropic(struct Main *bmain, float value); float GPU_get_anisotropic(void); /* enable gpu mipmapping */ -void GPU_set_gpu_mipmapping(int gpu_mipmap); +void GPU_set_gpu_mipmapping(struct Main *bmain, int gpu_mipmap); /* Image updates and free * - these deal with images bound as opengl textures */ @@ -94,16 +95,16 @@ void GPU_create_gl_tex_compressed( int textarget, struct Image *ima, struct ImBuf *ibuf); bool GPU_upload_dxt_texture(struct ImBuf *ibuf); void GPU_free_image(struct Image *ima); -void GPU_free_images(void); -void GPU_free_images_anim(void); -void GPU_free_images_old(void); +void GPU_free_images(struct Main *bmain); +void GPU_free_images_anim(struct Main *bmain); +void GPU_free_images_old(struct Main *bmain); /* smoke drawing functions */ void GPU_free_smoke(struct SmokeModifierData *smd); void GPU_create_smoke(struct SmokeModifierData *smd, int highres); /* Delayed free of OpenGL buffers by main thread */ -void GPU_free_unused_buffers(void); +void GPU_free_unused_buffers(struct Main *bmain); /* utilities */ void GPU_select_index_set(int index); diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 0805cc25d04..a65c09152ee 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -44,6 +44,7 @@ extern "C" { struct Image; struct ImageUser; struct ListBase; +struct Main; struct Material; struct Object; struct Scene; @@ -251,7 +252,7 @@ GPUMaterial *GPU_material_from_nodetree( void GPU_material_compile(GPUMaterial *mat); void GPU_material_free(struct ListBase *gpumaterial); -void GPU_materials_free(void); +void GPU_materials_free(struct Main *bmain); void GPU_material_orphans_init(void); void GPU_material_orphans_exit(void); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 83fd689e3b7..7383868843d 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -140,7 +140,7 @@ static struct GPUTextureState { /* Mipmap settings */ -void GPU_set_gpu_mipmapping(int gpu_mipmap) +void GPU_set_gpu_mipmapping(Main *bmain, int gpu_mipmap) { int old_value = GTS.gpu_mipmap; @@ -148,14 +148,14 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap) GTS.gpu_mipmap = gpu_mipmap; if (old_value != GTS.gpu_mipmap) { - GPU_free_images(); + GPU_free_images(bmain); } } -void GPU_set_mipmap(bool mipmap) +void GPU_set_mipmap(Main *bmain, bool mipmap) { if (GTS.domipmap != mipmap) { - GPU_free_images(); + GPU_free_images(bmain); GTS.domipmap = mipmap; } } @@ -203,10 +203,10 @@ static GLenum gpu_get_mipmap_filter(bool mag) } /* Anisotropic filtering settings */ -void GPU_set_anisotropic(float value) +void GPU_set_anisotropic(Main *bmain, float value) { if (GTS.anisotropic != value) { - GPU_free_images(); + GPU_free_images(bmain); /* Clamp value to the maximum value the graphics card supports */ const float max = GPU_max_texture_anisotropy(); @@ -682,7 +682,7 @@ void GPU_create_gl_tex_compressed( * temporary disabling/enabling mipmapping on all images for quick texture * updates with glTexSubImage2D. images that didn't change don't have to be * re-uploaded to OpenGL */ -void GPU_paint_set_mipmap(bool mipmap) +void GPU_paint_set_mipmap(Main *bmain, bool mipmap) { if (!GTS.domipmap) return; @@ -690,7 +690,7 @@ void GPU_paint_set_mipmap(bool mipmap) GTS.texpaint = !mipmap; if (mipmap) { - for (Image *ima = G.main->image.first; ima; ima = ima->id.next) { + for (Image *ima = bmain->image.first; ima; ima = ima->id.next) { if (BKE_image_has_opengl_texture(ima)) { if (ima->tpageflag & IMA_MIPMAP_COMPLETE) { if (ima->gputexture[TEXTARGET_TEXTURE_2D]) { @@ -709,7 +709,7 @@ void GPU_paint_set_mipmap(bool mipmap) } else { - for (Image *ima = G.main->image.first; ima; ima = ima->id.next) { + for (Image *ima = bmain->image.first; ima; ima = ima->id.next) { if (BKE_image_has_opengl_texture(ima)) { if (ima->gputexture[TEXTARGET_TEXTURE_2D]) { GPU_texture_bind(ima->gputexture[TEXTARGET_TEXTURE_2D], 0); @@ -980,7 +980,7 @@ static void gpu_queue_image_for_free(Image *ima) BLI_thread_unlock(LOCK_OPENGL); } -void GPU_free_unused_buffers(void) +void GPU_free_unused_buffers(Main *bmain) { if (!BLI_thread_is_main()) return; @@ -992,7 +992,7 @@ void GPU_free_unused_buffers(void) Image *ima = node->link; /* check in case it was freed in the meantime */ - if (G.main && BLI_findindex(&G.main->image, ima) != -1) + if (bmain && BLI_findindex(&bmain->image, ima) != -1) GPU_free_image(ima); } @@ -1020,24 +1020,29 @@ void GPU_free_image(Image *ima) ima->tpageflag &= ~(IMA_MIPMAP_COMPLETE | IMA_GLBIND_IS_DATA); } -void GPU_free_images(void) +void GPU_free_images(Main *bmain) { - if (G.main) - for (Image *ima = G.main->image.first; ima; ima = ima->id.next) + if (bmain) { + for (Image *ima = bmain->image.first; ima; ima = ima->id.next) { GPU_free_image(ima); + } + } } /* same as above but only free animated images */ -void GPU_free_images_anim(void) +void GPU_free_images_anim(Main *bmain) { - if (G.main) - for (Image *ima = G.main->image.first; ima; ima = ima->id.next) - if (BKE_image_is_animated(ima)) + if (bmain) { + for (Image *ima = bmain->image.first; ima; ima = ima->id.next) { + if (BKE_image_is_animated(ima)) { GPU_free_image(ima); + } + } + } } -void GPU_free_images_old(void) +void GPU_free_images_old(Main *bmain) { static int lasttime = 0; int ctime = (int)PIL_check_seconds_timer(); @@ -1055,7 +1060,7 @@ void GPU_free_images_old(void) lasttime = ctime; - Image *ima = G.main->image.first; + Image *ima = bmain->image.first; while (ima) { if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) { /* If it's in GL memory, deallocate and set time tag to current time diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 302ddc62188..9c776e64ba0 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -723,16 +723,16 @@ void GPU_material_compile(GPUMaterial *mat) } } -void GPU_materials_free(void) +void GPU_materials_free(Main *bmain) { Material *ma; World *wo; extern Material defmaterial; - for (ma = G.main->mat.first; ma; ma = ma->id.next) + for (ma = bmain->mat.first; ma; ma = ma->id.next) GPU_material_free(&ma->gpumaterial); - for (wo = G.main->world.first; wo; wo = wo->id.next) + for (wo = bmain->world.first; wo; wo = wo->id.next) GPU_material_free(&wo->gpumaterial); GPU_material_free(&defmaterial.gpumaterial); |