diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-10 14:37:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-12 21:40:23 +0300 |
commit | f3f7f8b37b39ca31a9e688fb7cd9bbcc67cdbfb4 (patch) | |
tree | 0846bce4c30b9d253035b3b69fb38773ce5a3a93 /source/blender/gpu | |
parent | 17fc8db104f67a7283059deba613d5040845f055 (diff) |
Cleanup: Remove unused gpu_shader_geometry.glsl
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 93 |
2 files changed, 0 insertions, 95 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index eac33f6c705..6ed2c083a6b 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -301,8 +301,6 @@ set(GLSL_SRC shaders/gpu_shader_codegen_lib.glsl - shaders/gpu_shader_geometry.glsl - shaders/common/gpu_shader_common_color_ramp.glsl shaders/common/gpu_shader_common_color_utils.glsl shaders/common/gpu_shader_common_curves.glsl diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl deleted file mode 100644 index e0e899cfb35..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ /dev/null @@ -1,93 +0,0 @@ - -#define INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) \ - { \ - vec2 v[4]; \ - int primOffset = (gl_PrimitiveID + PrimitiveIdBase) * 4; \ - for (int i = 0; i < 4; i++) { \ - int index = (primOffset + i) * osd_fvar_count + fvarOffset; \ - v[i] = vec2(texelFetch(FVarDataBuffer, index).s, texelFetch(FVarDataBuffer, index + 1).s); \ - } \ - result = mix(mix(v[0], v[1], tessCoord.s), mix(v[3], v[2], tessCoord.s), tessCoord.t); \ - } - -#define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ - { \ - vec2 tmp; \ - INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \ - result = vec3(tmp, 0); \ - } - -out block -{ - VertexData v; -} -outpt; - -void set_mtface_vertex_attrs(vec2 st); - -void emit_flat(int index, vec3 normal) -{ - outpt.v.position = inpt[index].v.position; - outpt.v.normal = normal; - - /* Compatibility */ - varnormal = outpt.v.normal; - varposition = outpt.v.position.xyz; - - /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); - vec2 st = quadst[index]; - - INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); - - set_mtface_vertex_attrs(st); - - gl_Position = ProjectionMatrix * inpt[index].v.position; - EmitVertex(); -} - -void emit_smooth(int index) -{ - outpt.v.position = inpt[index].v.position; - outpt.v.normal = inpt[index].v.normal; - - /* Compatibility */ - varnormal = outpt.v.normal; - varposition = outpt.v.position.xyz; - - /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); - vec2 st = quadst[index]; - - INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); - - set_mtface_vertex_attrs(st); - - gl_Position = ProjectionMatrix * inpt[index].v.position; - EmitVertex(); -} - -void main() -{ - gl_PrimitiveID = gl_PrimitiveIDIn; - - if (osd_flat_shading) { - vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz; - vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz; - vec3 flat_normal = normalize(cross(B, A)); - emit_flat(0, flat_normal); - emit_flat(1, flat_normal); - emit_flat(3, flat_normal); - emit_flat(2, flat_normal); - } - else { - emit_smooth(0); - emit_smooth(1); - emit_smooth(3); - emit_smooth(2); - } - EndPrimitive(); -} - -void set_mtface_vertex_attrs(vec2 st) -{ |