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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 20:53:08 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-15 22:32:08 +0300
commitab18dbb67e059ce1505189a14739e1e4deffacc1 (patch)
treee41c2014bb611ac5c2d0b7a8de01125eef5df207 /source/blender/gpu
parentc6928843dc9f07f4676048309d7a895ea0a1ef4e (diff)
Fix potential crash with Eevee render of missing image textures
This NULL check is needed elsewhere, do it here as well.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index cac3ba37b0a..6afff4f68f1 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -880,7 +880,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
* texture with zero bindcode so we don't keep trying. */
uint bindcode = 0;
ImageTile *tile = BKE_image_get_tile(ima, 0);
- if (tile->ok == 0) {
+ if (tile == NULL || tile->ok == 0) {
*tex = GPU_texture_from_bindcode(textarget, bindcode);
return *tex;
}