diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-10-27 09:05:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-27 09:10:39 +0300 |
commit | 526e60d4f0b440e2e28e73620caa10920ab0732b (patch) | |
tree | e1e20830c4017d7645bf0db4ed48fe4d187d00c6 /source/blender/gpu | |
parent | 9cb4624296028295873181c497cb6d1408e4a83d (diff) |
Cleanup: remove underscore prefix from variable
Avoid using underscore prefix since these typically mean the variable
shouldn't be accessed directly (it may be accessed from a macro,
or memory on the stack which is assigned to a pointer).
In this case a more meaningful name can be used for the argument
that was shadowed.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_immediate_util.h | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 30 |
2 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index 793348ad8d2..0d3d39839b2 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -78,10 +78,10 @@ void imm_draw_box_checker_2d_ex(float x1, int checker_size); void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2); -void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]); -void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]); +void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3]); +void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3]); void imm_draw_cube_corners_3d(uint pos, - const float co[3], + const float center[3], const float aspect[3], const float factor); diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index aeed03080a3..032974db8d1 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -391,12 +391,12 @@ void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2) imm_draw_box_checker_2d_ex(x1, y1, x2, y2, checker_primary, checker_secondary, checker_size); } -void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]) +void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3]) { float coords[ARRAY_SIZE(cube_coords)][3]; for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) { - madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect); + madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect); } immBegin(GPU_PRIM_TRIS, ARRAY_SIZE(cube_quad_index) * 3 * 2); @@ -412,12 +412,12 @@ void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]) immEnd(); } -void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]) +void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3]) { float coords[ARRAY_SIZE(cube_coords)][3]; for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) { - madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect); + madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect); } immBegin(GPU_PRIM_LINES, ARRAY_SIZE(cube_line_index) * 2); @@ -429,31 +429,31 @@ void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]) } void imm_draw_cube_corners_3d(uint pos, - const float co[3], + const float center[3], const float aspect[3], const float factor) { float coords[ARRAY_SIZE(cube_coords)][3]; for (int i = 0; i < ARRAY_SIZE(cube_coords); i++) { - madd_v3_v3v3v3(coords[i], co, cube_coords[i], aspect); + madd_v3_v3v3v3(coords[i], center, cube_coords[i], aspect); } immBegin(GPU_PRIM_LINES, ARRAY_SIZE(cube_line_index) * 4); for (int i = 0; i < ARRAY_SIZE(cube_line_index); i++) { - float vec[3], _co[3]; + float vec[3], co[3]; sub_v3_v3v3(vec, coords[cube_line_index[i][1]], coords[cube_line_index[i][0]]); mul_v3_fl(vec, factor); - copy_v3_v3(_co, coords[cube_line_index[i][0]]); - immVertex3fv(pos, _co); - add_v3_v3(_co, vec); - immVertex3fv(pos, _co); + copy_v3_v3(co, coords[cube_line_index[i][0]]); + immVertex3fv(pos, co); + add_v3_v3(co, vec); + immVertex3fv(pos, co); - copy_v3_v3(_co, coords[cube_line_index[i][1]]); - immVertex3fv(pos, _co); - sub_v3_v3(_co, vec); - immVertex3fv(pos, _co); + copy_v3_v3(co, coords[cube_line_index[i][1]]); + immVertex3fv(pos, co); + sub_v3_v3(co, vec); + immVertex3fv(pos, co); } immEnd(); } |