diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-30 02:51:10 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-30 02:51:10 +0300 |
commit | 9d3264b4fd04ee4a6b52e0f97de3fcd3a81c1a86 (patch) | |
tree | 2166b322b4ecb8a49ce18e595024554465a79615 /source/blender/gpu | |
parent | d3a31311b9ba2108e292d05a91893396456b387c (diff) |
Cleanup: clang-tidy modernize-redundant-void-arg
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.cc | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.cc | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc index 1b6cb196534..3f5a639d2a0 100644 --- a/source/blender/gpu/intern/gpu_shader.cc +++ b/source/blender/gpu/intern/gpu_shader.cc @@ -339,7 +339,7 @@ void GPU_shader_bind(GPUShader *gpu_shader) } } -void GPU_shader_unbind(void) +void GPU_shader_unbind() { #ifndef NDEBUG Context *ctx = Context::get(); diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc index c7e2043b790..1b8b28bf04c 100644 --- a/source/blender/gpu/intern/gpu_texture.cc +++ b/source/blender/gpu/intern/gpu_texture.cc @@ -190,7 +190,7 @@ using namespace blender::gpu; /* ------ Memory Management ------ */ -uint GPU_texture_memory_usage_get(void) +uint GPU_texture_memory_usage_get() { /* TODO(fclem): Do that inside the new Texture class. */ return 0; @@ -424,7 +424,7 @@ void GPU_texture_unbind(GPUTexture *tex_) Context::get()->state_manager->texture_unbind(tex); } -void GPU_texture_unbind_all(void) +void GPU_texture_unbind_all() { Context::get()->state_manager->texture_unbind_all(); } @@ -439,7 +439,7 @@ void GPU_texture_image_unbind(GPUTexture *tex) Context::get()->state_manager->image_unbind(unwrap(tex)); } -void GPU_texture_image_unbind_all(void) +void GPU_texture_image_unbind_all() { Context::get()->state_manager->image_unbind_all(); } @@ -613,7 +613,7 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *r_size) * Override texture sampler state for one sampler unit only. * \{ */ -void GPU_samplers_update(void) +void GPU_samplers_update() { GPUBackend::get()->samplers_update(); } |