diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:45:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:46:04 +0300 |
commit | 1b462e5a51458e36df886838ee272b4bb18ed4da (patch) | |
tree | dd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/ikplugin/BIK_api.h | |
parent | b68b26c265d0984da08773196c0d673881fd6c13 (diff) |
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/ikplugin/BIK_api.h')
-rw-r--r-- | source/blender/ikplugin/BIK_api.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/ikplugin/BIK_api.h b/source/blender/ikplugin/BIK_api.h index 8fd13507d3a..ad842029941 100644 --- a/source/blender/ikplugin/BIK_api.h +++ b/source/blender/ikplugin/BIK_api.h @@ -62,8 +62,8 @@ struct BIK_ParamValue { }; typedef struct BIK_ParamValue BIK_ParamValue; -void BIK_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime); -void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime); +void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime); +void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime); void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime); void BIK_clear_data(struct bPose *pose); void BIK_clear_cache(struct bPose *pose); |