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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-10-25 22:13:12 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-10-25 22:13:12 +0400 |
commit | fe6ad3606090b8fd07dd3493c6dae80f6224fcc3 (patch) | |
tree | 2605d91e293834ce0ec394a635edbb7da82d928b /source/blender/ikplugin/SConscript | |
parent | 12f876dcd103bf444d5645c1a08d534112a34daf (diff) |
Fix compilation error for win32.
That static align trick i've wrote about is still necessary.
Diffstat (limited to 'source/blender/ikplugin/SConscript')
-rw-r--r-- | source/blender/ikplugin/SConscript | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/ikplugin/SConscript b/source/blender/ikplugin/SConscript index 38c53894df8..4cff3399fdc 100644 --- a/source/blender/ikplugin/SConscript +++ b/source/blender/ikplugin/SConscript @@ -8,4 +8,7 @@ incs += ' ../blenkernel ../include ../ikplugin #/intern/itasc #/extern/Eigen3' defs.append('WITH_IK_ITASC') +if env['PLATFORM'] == 'win32': + defs.append('EIGEN_DONT_ALIGN_STATICALLY') + env.BlenderLib ( 'bf_ikplugin', sources, Split(incs), defs, libtype=['core','player'], priority=[180, 190] ) |