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authorCampbell Barton <ideasman42@gmail.com>2017-08-16 05:45:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-16 05:46:04 +0300
commit1b462e5a51458e36df886838ee272b4bb18ed4da (patch)
treedd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/ikplugin/intern/ikplugin_api.c
parentb68b26c265d0984da08773196c0d673881fd6c13 (diff)
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/ikplugin/intern/ikplugin_api.c')
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c
index 09a2c3b88ed..0ee26ff45f1 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.c
+++ b/source/blender/ikplugin/intern/ikplugin_api.c
@@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose)
/*----------------------------------------*/
/* Plugin API */
-void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -97,7 +97,7 @@ void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Objec
plugin->initialize_tree_func(eval_ctx, scene, ob, ctime);
}
-void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
+void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);