diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/ikplugin/intern/ikplugin_api.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/ikplugin/intern/ikplugin_api.c')
-rw-r--r-- | source/blender/ikplugin/intern/ikplugin_api.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c index 0ee26ff45f1..9330f969ae7 100644 --- a/source/blender/ikplugin/intern/ikplugin_api.c +++ b/source/blender/ikplugin/intern/ikplugin_api.c @@ -89,20 +89,20 @@ static IKPlugin *get_plugin(bPose *pose) /*----------------------------------------*/ /* Plugin API */ -void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime) +void BIK_initialize_tree(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime) { IKPlugin *plugin = get_plugin(ob->pose); if (plugin && plugin->initialize_tree_func) - plugin->initialize_tree_func(eval_ctx, scene, ob, ctime); + plugin->initialize_tree_func(depsgraph, scene, ob, ctime); } -void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime) +void BIK_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime) { IKPlugin *plugin = get_plugin(ob->pose); if (plugin && plugin->execute_tree_func) - plugin->execute_tree_func(eval_ctx, scene, ob, pchan, ctime); + plugin->execute_tree_func(depsgraph, scene, ob, pchan, ctime); } void BIK_release_tree(struct Scene *scene, Object *ob, float ctime) |