diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-09 12:49:27 +0300 |
commit | a5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch) | |
tree | 0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/ikplugin/intern/iksolver_plugin.c | |
parent | d68f698cf0321477c0734474150eb4bc43c4e85f (diff) | |
parent | abcda06934aba054de8540b66b13c2bbc5f8f515 (diff) |
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/ikplugin/intern/iksolver_plugin.c')
-rw-r--r-- | source/blender/ikplugin/intern/iksolver_plugin.c | 64 |
1 files changed, 31 insertions, 33 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index 6ea311b2c7b..5169b72590c 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -217,9 +217,27 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr = copy_m4_m3(ikmat, ik_mat); if (pchan->parent) - mul_m4_series(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat, ikmat); + mul_m4_m4m4(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat); else - mul_m4_m4m4(pchan->pose_mat, pchan->chan_mat, ikmat); + copy_m4_m4(pchan->pose_mat, pchan->chan_mat); + +#ifdef USE_NONUNIFORM_SCALE + /* apply IK mat, but as if the bones have uniform scale since the IK solver + * is not aware of non-uniform scale */ + float scale[3]; + mat4_to_size(scale, pchan->pose_mat); + normalize_v3_length(pchan->pose_mat[0], scale[1]); + normalize_v3_length(pchan->pose_mat[2], scale[1]); +#endif + + mul_m4_m4m4(pchan->pose_mat, pchan->pose_mat, ikmat); + +#ifdef USE_NONUNIFORM_SCALE + float ik_scale[3]; + mat3_to_size(ik_scale, ik_mat); + normalize_v3_length(pchan->pose_mat[0], scale[0] * ik_scale[0]); + normalize_v3_length(pchan->pose_mat[2], scale[2] * ik_scale[2]); +#endif /* calculate head */ copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]); @@ -234,7 +252,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr = /* called from within the core BKE_pose_where_is loop, all animsystems and constraints * were executed & assigned. Now as last we do an IK pass */ -static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) +static void execute_posetree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, PoseTree *tree) { float R_parmat[3][3], identity[3][3]; float iR_parmat[3][3]; @@ -308,6 +326,10 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* change length based on bone size */ length = bone->length * len_v3(R_bonemat[1]); + /* basis must be pure rotation */ + normalize_m3(R_bonemat); + normalize_m3(R_parmat); + /* compute rest basis and its inverse */ copy_m3_m3(rest_basis, bone->bone_mat); transpose_m3_m3(irest_basis, bone->bone_mat); @@ -317,11 +339,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) mul_m3_m3m3(full_basis, iR_parmat, R_bonemat); mul_m3_m3m3(basis, irest_basis, full_basis); - /* basis must be pure rotation */ - normalize_m3(basis); - /* transform offset into local bone space */ - normalize_m3(iR_parmat); mul_m3_v3(iR_parmat, start); IK_SetTransform(seg, start, rest_basis, basis, length); @@ -376,7 +394,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though * strictly speaking, it is a posechannel) */ - BKE_constraint_target_matrix_get(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + BKE_constraint_target_matrix_get(eval_ctx, scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); /* and set and transform goal */ mul_m4_m4m4(goal, goalinv, rootmat); @@ -387,7 +405,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* same for pole vector target */ if (data->poletar) { - BKE_constraint_target_matrix_get(scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + BKE_constraint_target_matrix_get(eval_ctx, scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); if (data->flag & CONSTRAINT_IK_SETANGLE) { /* don't solve IK when we are setting the pole angle */ @@ -516,7 +534,7 @@ static void free_posetree(PoseTree *tree) ///---------------------------------------- /// Plugin API for legacy iksolver -void iksolver_initialize_tree(struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime)) +void iksolver_initialize_tree(const struct EvaluationContext *UNUSED(eval_ctx), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime)) { bPoseChannel *pchan; @@ -527,7 +545,7 @@ void iksolver_initialize_tree(struct Scene *UNUSED(scene), struct Object *ob, fl ob->pose->flag &= ~POSE_WAS_REBUILT; } -void iksolver_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime) +void iksolver_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime) { while (pchan_root->iktree.first) { PoseTree *tree = pchan_root->iktree.first; @@ -540,25 +558,13 @@ void iksolver_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan /* 4. walk over the tree for regular solving */ for (a = 0; a < tree->totchannel; a++) { if (!(tree->pchan[a]->flag & POSE_DONE)) // successive trees can set the flag - BKE_pose_where_is_bone(scene, ob, tree->pchan[a], ctime, 1); + BKE_pose_where_is_bone(eval_ctx, scene, ob, tree->pchan[a], ctime, 1); /* tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is() */ tree->pchan[a]->flag |= POSE_CHAIN; } -#ifdef USE_NONUNIFORM_SCALE - float (*pchan_scale_data)[3] = MEM_mallocN(sizeof(float[3]) * tree->totchannel, __func__); - - for (a = 0; a < tree->totchannel; a++) { - mat4_to_size(pchan_scale_data[a], tree->pchan[a]->pose_mat); - - /* make uniform at y scale since this controls the length */ - normalize_v3_length(tree->pchan[a]->pose_mat[0], pchan_scale_data[a][1]); - normalize_v3_length(tree->pchan[a]->pose_mat[2], pchan_scale_data[a][1]); - } -#endif - /* 5. execute the IK solver */ - execute_posetree(scene, ob, tree); + execute_posetree(eval_ctx, scene, ob, tree); /* 6. apply the differences to the channels, * we need to calculate the original differences first */ @@ -571,14 +577,6 @@ void iksolver_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan where_is_ik_bone(tree->pchan[a], tree->basis_change[a]); } -#ifdef USE_NONUNIFORM_SCALE - for (a = 0; a < tree->totchannel; a++) { - normalize_v3_length(tree->pchan[a]->pose_mat[0], pchan_scale_data[a][0]); - normalize_v3_length(tree->pchan[a]->pose_mat[2], pchan_scale_data[a][2]); - } - MEM_freeN(pchan_scale_data); -#endif - /* 7. and free */ BLI_remlink(&pchan_root->iktree, tree); free_posetree(tree); |