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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:01:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:07:44 +0300
commitcfbd605567f48229a923df382baf6db98fbafc61 (patch)
treed4218c49672047d6c3b37517034660b3b5dcd966 /source/blender/ikplugin/intern/itasc_plugin.cpp
parent71a57a37b2eebbed53b5335019287b4df9c30519 (diff)
parent7212ebd09f9720883581221be923ae5e97ff5d76 (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'source/blender/ikplugin/intern/itasc_plugin.cpp')
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index d4814a4e3a2..b8ed780397f 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -1770,7 +1770,7 @@ void itasc_initialize_tree(struct Scene *scene, Object *ob, float ctime)
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void itasc_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime)
+void itasc_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
if (!ob->pose->ikdata) {
// IK tree not yet created, no it now
@@ -1784,7 +1784,7 @@ void itasc_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseCha
if (!ikparam) ikparam = &DefIKParam;
for (IK_Scene *ikscene = ikdata->first; ikscene; ikscene = ikscene->next) {
- if (ikscene->channels[0].pchan == pchan) {
+ if (ikscene->channels[0].pchan == pchan_root) {
float timestep = scene->r.frs_sec_base / scene->r.frs_sec;
if (ob->pose->flag & POSE_GAME_ENGINE) {
timestep = ob->pose->ctime;