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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
commit3311164b24da61f2967f96d0ee27508a7e2e0267 (patch)
tree0824417cf3d645f59d98b210c02a4c5ef6c05a48 /source/blender/ikplugin/intern
parent3c8ab559a5bd31fd38e9c5cf9da8505ca28f4887 (diff)
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
Diffstat (limited to 'source/blender/ikplugin/intern')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c10
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp12
2 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index eb3695ea217..34656daaa19 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -199,7 +199,7 @@ static void make_dmats(bPoseChannel *pchan)
if (pchan->parent) {
float iR_parmat[4][4];
invert_m4_m4(iR_parmat, pchan->parent->pose_mat);
- mul_m4_m4m4(pchan->chan_mat, pchan->pose_mat, iR_parmat); // delta mat
+ mult_m4_m4m4(pchan->chan_mat, iR_parmat, pchan->pose_mat); // delta mat
}
else copy_m4_m4(pchan->chan_mat, pchan->pose_mat);
}
@@ -216,7 +216,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t
if (pchan->parent)
mul_serie_m4(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat, ikmat, NULL, NULL, NULL, NULL, NULL);
else
- mul_m4_m4m4(pchan->pose_mat, ikmat, pchan->chan_mat);
+ mult_m4_m4m4(pchan->pose_mat, pchan->chan_mat, ikmat);
/* calculate head */
copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]);
@@ -356,7 +356,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
unit_m4(rootmat);
copy_v3_v3(rootmat[3], pchan->pose_head);
- mul_m4_m4m4(imat, rootmat, ob->obmat);
+ mult_m4_m4m4(imat, ob->obmat, rootmat);
invert_m4_m4(goalinv, imat);
for (target=tree->targets.first; target; target=target->next) {
@@ -371,7 +371,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
get_constraint_target_matrix(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
/* and set and transform goal */
- mul_m4_m4m4(goal, rootmat, goalinv);
+ mult_m4_m4m4(goal, goalinv, rootmat);
copy_v3_v3(goalpos, goal[3]);
copy_m3_m4(goalrot, goal);
@@ -385,7 +385,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
break;
}
else {
- mul_m4_m4m4(goal, rootmat, goalinv);
+ mult_m4_m4m4(goal, goalinv, rootmat);
copy_v3_v3(polepos, goal[3]);
poleconstrain= 1;
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index f4720b7fc41..f605441282b 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -570,7 +570,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram
mul_serie_m4(restmat, target->owner->obmat, chanmat, target->eeRest, NULL, NULL, NULL, NULL, NULL);
}
else {
- mul_m4_m4m4(restmat, target->eeRest, target->owner->obmat);
+ mult_m4_m4m4(restmat, target->owner->obmat, target->eeRest);
}
// blend the target
blend_m4_m4m4(tarmat, restmat, tarmat, constraint->enforce);
@@ -597,7 +597,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame&
// save the base as a frame too so that we can compute deformation
// after simulation
ikscene->baseFrame.setValue(&chanmat[0][0]);
- mul_m4_m4m4(rootmat, chanmat, ikscene->blArmature->obmat);
+ mult_m4_m4m4(rootmat, ikscene->blArmature->obmat, chanmat);
}
else {
copy_m4_m4(rootmat, ikscene->blArmature->obmat);
@@ -622,11 +622,11 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame&
// get polar target matrix in world space
get_constraint_target_matrix(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
// convert to armature space
- mul_m4_m4m4(polemat, mat, imat);
+ mult_m4_m4m4(polemat, imat, mat);
// get the target in world space (was computed before as target object are defined before base object)
iktarget->target->getPose().getValue(mat[0]);
// convert to armature space
- mul_m4_m4m4(goalmat, mat, imat);
+ mult_m4_m4m4(goalmat, imat, mat);
// take position of target, polar target, end effector, in armature space
KDL::Vector goalpos(goalmat[3]);
KDL::Vector polepos(polemat[3]);
@@ -1003,7 +1003,7 @@ static void convert_pose(IK_Scene *ikscene)
copy_m4_m4(bmat, bone->arm_mat);
}
invert_m4_m4(rmat, bmat);
- mul_m4_m4m4(bmat, pchan->pose_mat, rmat);
+ mult_m4_m4m4(bmat, rmat, pchan->pose_mat);
normalize_m4(bmat);
boneRot.setValue(bmat[0]);
GetJointRotation(boneRot, ikchan->jointType, rot);
@@ -1419,7 +1419,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
copy_m4_m4(mat, pchan->bone->arm_mat);
copy_v3_v3(mat[3], pchan->bone->arm_tail);
// get the rest pose relative to the armature base
- mul_m4_m4m4(iktarget->eeRest, mat, invBaseFrame);
+ mult_m4_m4m4(iktarget->eeRest, invBaseFrame, mat);
iktarget->eeBlend = (!ikscene->polarConstraint && condata->type==CONSTRAINT_IK_COPYPOSE) ? true : false;
// use target_callback to make sure the initPose includes enforce coefficient
target_callback(iTaSC::Timestamp(), iTaSC::F_identity, initPose, iktarget);