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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-03 04:06:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-03 04:13:29 +0300 |
commit | 74f45ed9c55aaecf6fd90a8076f486ad4302515d (patch) | |
tree | 09d0a8216139d44c80801fc4e1ae9fa655097294 /source/blender/ikplugin | |
parent | c5c94e3eae74a7023c84cf0906cfa814c39f84dd (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r-- | source/blender/ikplugin/intern/itasc_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index b9411f6dd2d..a9e1692ebf0 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -644,7 +644,7 @@ static bool base_callback(const iTaSC::Timestamp ×tamp, ikscene->baseFrame = iTaSC::F_identity; } next.setValue(&rootmat[0][0]); - /* if there is a polar target (only during solving otherwise we don't have end efffector) */ + /* If there is a polar target (only during solving otherwise we don't have end effector). */ if (ikscene->polarConstraint && timestamp.update) { /* compute additional rotation of base frame so that armature follows the polar target */ float imat[4][4]; /* IK tree base inverse matrix */ |