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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-24 04:18:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-24 04:18:34 +0400
commitd8c257faa7ec7d7b6b372ac3208e87faeb0989b7 (patch)
tree4391ee220b616120a4519b6a77ffb1e868e4ce1d /source/blender/ikplugin
parent7cc12e5170b8396d25db5f9e50c69088073c31f6 (diff)
IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index af15333ece5..ca81f4c915a 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -379,6 +379,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
copy_v3_v3(goalpos, goal[3]);
copy_m3_m4(goalrot, goal);
+ normalize_m3(goalrot);
/* same for pole vector target */
if (data->poletar) {
@@ -433,7 +434,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
iktarget = iktree[target->tip];
- if (data->weight != 0.0f) {
+ if ((data->flag & CONSTRAINT_IK_POS) && data->weight != 0.0f) {
if (poleconstrain)
IK_SolverSetPoleVectorConstraint(solver, iktarget, goalpos,
polepos, data->poleangle, (poleangledata == data));