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authorCampbell Barton <campbell@blender.org>2022-03-10 03:32:48 +0300
committerCampbell Barton <campbell@blender.org>2022-03-10 08:27:18 +0300
commit1829232598e6e94e6b0735d86ae8ea34a4bff0c8 (patch)
tree07d27312a860b43e173998351bcb2bac6db63939 /source/blender/ikplugin
parent0ef8a6179d2a773b2570352bd0cb7eb18b666da2 (diff)
Cleanup: spelling in comments & some minor clarifications
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index d0cb7f00df8..6d99fde9df6 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -255,8 +255,10 @@ static void where_is_ik_bone(bPoseChannel *pchan,
pchan->flag |= POSE_DONE;
}
-/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
- * were executed & assigned. Now as last we do an IK pass */
+/**
+ * Called from within the core #BKE_pose_where_is loop, all animation-systems and constraints
+ * were executed & assigned. Now as last we do an IK pass.
+ */
static void execute_posetree(struct Depsgraph *depsgraph,
struct Scene *scene,
Object *ob,