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authorCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-08 09:07:48 +0300
commita25c11fd8d602236f36c34c342453149bdc1d909 (patch)
treec1e537d7ef21767130c459914313517671d0170b /source/blender/ikplugin
parent009c38df5303f0a32eed2962650b89ebd6ae2e46 (diff)
Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r--source/blender/ikplugin/CMakeLists.txt2
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.c6
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/ikplugin/CMakeLists.txt b/source/blender/ikplugin/CMakeLists.txt
index 8991e113410..eb34e50715e 100644
--- a/source/blender/ikplugin/CMakeLists.txt
+++ b/source/blender/ikplugin/CMakeLists.txt
@@ -25,7 +25,7 @@
remove_extra_strict_flags()
-set(INC
+set(INC
.
../blenkernel
../blenlib
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c
index 8ce45a1c690..ca9dcdf198c 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.c
+++ b/source/blender/ikplugin/intern/ikplugin_api.c
@@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose)
/*----------------------------------------*/
/* Plugin API */
-void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
+void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -97,7 +97,7 @@ void BIK_initialize_tree(Scene *scene, Object *ob, float ctime)
plugin->initialize_tree_func(scene, ob, ctime);
}
-void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
+void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -105,7 +105,7 @@ void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, floa
plugin->execute_tree_func(scene, ob, pchan, ctime);
}
-void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
+void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index d58340965a7..59385670b9a 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -877,7 +877,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree, float ctime)
ikchan->owner = ikscene->blArmature;
// the constraint and channels must be applied before we build the iTaSC scene,
- // this is because some of the pose data (e.g. pose head) don't have corresponding
+ // this is because some of the pose data (e.g. pose head) don't have corresponding
// joint angles and can't be applied to the iTaSC armature dynamically
if (!(pchan->flag & POSE_DONE))
BKE_pose_where_is_bone(ikscene->blscene, ikscene->blArmature, pchan, ctime, 1);