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authorJoshua Leung <aligorith@gmail.com>2009-10-12 13:39:57 +0400
committerJoshua Leung <aligorith@gmail.com>2009-10-12 13:39:57 +0400
commit829bbda7f5322d53614bf6d691b70fb4f65c1ca1 (patch)
treec9d4bfe69cf94ad33e14fb158c93190076ead367 /source/blender/ikplugin
parenteaadc0685b84a0b423a281b4c0af1b8906db3b9c (diff)
Bugfix #19616: vertex group select as IK target cause crash in Blender2.5
Thanks to Masahito Takahashi (mato) for the report and patch to fix this!
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c8
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp10
2 files changed, 12 insertions, 6 deletions
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 68afbcd0db2..b160e7346bd 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -210,7 +210,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t
/* called from within the core where_is_pose loop, all animsystems and constraints
were executed & assigned. Now as last we do an IK pass */
-static void execute_posetree(Object *ob, PoseTree *tree)
+static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
{
float R_parmat[3][3], identity[3][3];
float iR_parmat[3][3];
@@ -347,7 +347,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
/* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though
* strictly speaking, it is a posechannel)
*/
- get_constraint_target_matrix(target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
+ get_constraint_target_matrix(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
/* and set and transform goal */
Mat4MulMat4(goal, rootmat, goalinv);
@@ -357,7 +357,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
/* same for pole vector target */
if(data->poletar) {
- get_constraint_target_matrix(target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
+ get_constraint_target_matrix(scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
if(data->flag & CONSTRAINT_IK_SETANGLE) {
/* don't solve IK when we are setting the pole angle */
@@ -511,7 +511,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose
tree->pchan[a]->flag |= POSE_CHAIN;
}
/* 5. execute the IK solver */
- execute_posetree(ob, tree);
+ execute_posetree(scene, ob, tree);
/* 6. apply the differences to the channels,
we need to calculate the original differences first */
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index dc0c2c4c12f..7f4c1967207 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -89,6 +89,7 @@ void KDL::SetToZero(JntArray& array);
// one structure for each target in the scene
struct IK_Target
{
+ struct Scene *blscene;
iTaSC::MovingFrame* target;
iTaSC::ConstraintSet* constraint;
struct bConstraint* blenderConstraint;
@@ -105,6 +106,7 @@ struct IK_Target
float eeRest[4][4]; //end effector initial pose relative to armature
IK_Target() {
+ blscene = NULL;
target = NULL;
constraint = NULL;
blenderConstraint = NULL;
@@ -155,6 +157,7 @@ struct IK_Channel {
struct IK_Scene
{
+ struct Scene *blscene;
IK_Scene* next;
int numchan; // number of channel in pchan
int numjoint; // number of joint in jointArray
@@ -172,6 +175,7 @@ struct IK_Scene
std::vector<IK_Target*> targets;
IK_Scene() {
+ blscene = NULL;
next = NULL;
channels = NULL;
armature = NULL;
@@ -533,7 +537,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram
bConstraint* constraint = (bConstraint*)target->blenderConstraint;
float tarmat[4][4];
- get_constraint_target_matrix(constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
+ get_constraint_target_matrix(target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0);
// rootmat contains the target pose in world coordinate
// if enforce is != 1.0, blend the target position with the end effector position
@@ -601,7 +605,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame&
IK_Channel &rootchan = ikscene->channels[0];
// get polar target matrix in world space
- get_constraint_target_matrix(ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
+ get_constraint_target_matrix(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0);
// convert to armature space
Mat4MulMat4(polemat, mat, imat);
// get the target in world space (was computed before as target object are defined before base object)
@@ -1050,6 +1054,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
return NULL;
ikscene = new IK_Scene;
+ ikscene->blscene = blscene;
arm = new iTaSC::Armature();
scene = new iTaSC::Scene();
ikscene->channels = new IK_Channel[tree->totchannel];
@@ -1382,6 +1387,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
// finally add the constraint
for (t=0; t<ikscene->targets.size(); t++) {
IK_Target* iktarget = ikscene->targets[t];
+ iktarget->blscene = blscene;
condata= (bKinematicConstraint*)iktarget->blenderConstraint->data;
pchan = tree->pchan[iktarget->channel];
unsigned int controltype, bonecnt;