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authorCampbell Barton <ideasman42@gmail.com>2019-08-02 13:01:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-02 13:04:45 +0300
commit0c7a4c74d3452eba123749366abe23900890a53b (patch)
tree7ee66b9b9c68a5a30f4d4285e14992a6058ff223 /source/blender/ikplugin
parent67e5422970636a3f5b305031d4e05531e015b725 (diff)
Cleanup: clang-format, also typo fix.
Diffstat (limited to 'source/blender/ikplugin')
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 0401c485c2a..883919d76ec 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -1729,9 +1729,9 @@ static void execute_scene(struct Depsgraph *depsgraph,
IK_Channel *ikchan;
if (ikparam->flag & ITASC_SIMULATION) {
for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) {
- // In simulation mode we don't allow external constraint to change our bones, mark the channel
- // done also tell Blender that this channel is part of IK tree
- // (cleared on each BKE_pose_where_is()
+ // In simulation mode we don't allow external constraint to change our bones,
+ // mark the channel done also tell Blender that this channel is part of IK tree.
+ // Cleared on each BKE_pose_where_is()
ikchan->pchan->flag |= (POSE_DONE | POSE_CHAIN);
ikchan->jointValid = 0;
}