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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-22 21:34:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-22 21:34:06 +0400
commit3285d47842657161b2206ccb2b29f34ef51eab99 (patch)
treed57a4d3f4b24e875afacd8d82d6ff8ccf2d2f6cc /source/blender/imbuf/IMB_colormanagement.h
parent6e62491c5a101ee36ec48db97e4a4f4945f5eada (diff)
Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes. Also fixed incorrect image input color space refresh when image is packed.
Diffstat (limited to 'source/blender/imbuf/IMB_colormanagement.h')
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 0653956e113..12f23e832c7 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -62,6 +62,8 @@ void IMB_colormanagement_check_is_data(struct ImBuf *ibuf, const char *name);
void IMB_colormanagement_assign_float_colorspace(struct ImBuf *ibuf, const char *name);
void IMB_colormanagement_assign_rect_colorspace(struct ImBuf *ibuf, const char *name);
+int IMB_colormanagement_colorspace_is_data(const char *name);
+
/* ** Color space transformation functions ** */
void IMB_colormanagement_transform(float *buffer, int width, int height, int channels,
const char *from_colorspace, const char *to_colorspace, int predivide);