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authorDalai Felinto <dfelinto@gmail.com>2015-04-06 16:40:12 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-04-06 16:40:12 +0300
commitd5f1b9c2223333e03f2e4994171ad9df8c1c4f21 (patch)
treebe6b81d2c439249af96b8b28b5013dcbb735b937 /source/blender/imbuf/IMB_imbuf.h
parent74df307ca43df14b759fd9eb6a049a6c5d90dcda (diff)
Multi-View and Stereo 3D
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf.h')
-rw-r--r--source/blender/imbuf/IMB_imbuf.h40
1 files changed, 38 insertions, 2 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 18682302b3a..a39832dd1cb 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -89,6 +89,13 @@ struct ColorManagedDisplay;
struct GSet;
/**
*
+ * \attention defined in DNA_scene_types.h
+ */
+struct ImageFormatData;
+struct Stereo3dFormat;
+
+/**
+ *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
@@ -279,10 +286,10 @@ bool IMB_anim_get_fps(struct anim *anim,
* \attention Defined in anim_movie.c
*/
struct anim *IMB_open_anim(const char *name, int ib_flags, int streamindex, char colorspace[IM_MAX_SPACE]);
+void IMB_suffix_anim(struct anim *anim, const char *suffix);
void IMB_close_anim(struct anim *anim);
void IMB_close_anim_proxies(struct anim *anim);
-
/**
*
* \attention Defined in anim_movie.c
@@ -377,6 +384,7 @@ void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int
* \attention Defined in writeimage.c
*/
short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
+struct ImBuf *IMB_prepare_write_ImBuf(const bool isfloat, struct ImBuf *ibuf);
/**
*
@@ -399,6 +407,12 @@ int imb_get_anim_type(const char *name);
/**
*
+ * \attention Defined in util.c
+ */
+bool IMB_isfloat(struct ImBuf *ibuf);
+
+/**
+ *
* \attention Defined in divers.c
*/
void IMB_de_interlace(struct ImBuf *ibuf);
@@ -557,5 +571,27 @@ void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_
void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);
-#endif
+/**
+ *
+ * \attention defined in stereoimbuf.c
+ */
+void IMB_stereo3d_write_dimensions(
+ const char mode, const bool is_squeezed, const size_t width, const size_t height,
+ size_t *r_width, size_t *r_height);
+void IMB_stereo3d_read_dimensions(
+ const char mode, const bool is_squeezed, const size_t width, const size_t height,
+ size_t *r_width, size_t *r_height);
+int *IMB_stereo3d_from_rect(
+ struct ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
+ int *rect_left, int *rect_right);
+float *IMB_stereo3d_from_rectf(
+ struct ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
+ float *rectf_left, float *rectf_right);
+struct ImBuf *IMB_stereo3d_ImBuf(
+ struct ImageFormatData *im_format,
+ struct ImBuf *ibuf_left, struct ImBuf *ibuf_right);
+void IMB_ImBufFromStereo3d(
+ struct Stereo3dFormat *s3d, struct ImBuf *ibuf_stereo,
+ struct ImBuf **r_ibuf_left, struct ImBuf **r_ibuf_right);
+#endif