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author | Ton Roosendaal <ton@blender.org> | 2006-01-11 21:39:19 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-01-11 21:39:19 +0300 |
commit | b92fa4151645d50e40faa8f4aaea4b7f6149947c (patch) | |
tree | 31f1ebdeddf646042713fff9490e0e53c75ab67e /source/blender/imbuf/IMB_imbuf.h | |
parent | ebe728d8b5ad6399f790406e41717ea4ea5842e9 (diff) |
Orange: more float buffer support;
- Image textures use float colors now, when present. Works for mipmap too,
and for AO skycolor (probes)
- Backbuffer option uses float buffers too. Note that rendering OSA will
resample the backbuffer, filtering it... will need to be solved with the
new composit stage
- LMB sampling in image window now shows float color too
+ bugfix in imbuf, filtering for float buffers had an error.
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf.h')
0 files changed, 0 insertions, 0 deletions