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authorTon Roosendaal <ton@blender.org>2006-01-09 03:40:35 +0300
committerTon Roosendaal <ton@blender.org>2006-01-09 03:40:35 +0300
commit014aa7261e29810b35b3d65c759f9d255bf8a277 (patch)
tree360325f8db9431bdd187c0f0e7f7c40dcaa3a073 /source/blender/imbuf/IMB_imbuf.h
parent104ab9b103ab30ca87ccb9e739a58863fc29d3bf (diff)
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to Austin Benesh for bringing it further. Kent Mein provided a lot of code for integrating float buffers in Blender imbuf and ImBuf API cleanup, and provided Make and Scons and static linking. At this moment; the EXR libraries are a *dependency*, so you cannot get the Orange branch compiled without having OpenEXR installed. Get the (precompiled or sources) stuff from www.openexr.com. Current default is that the headers and lib resides in /user/local/ Several changes/additions/fixes were added: - EXR code only supported 'half' format (16 bits per channel). I've added float writing, but for reading it I need tomorrow. :) - Quite some clumsy copying of data happened in EXR code. - cleaned up the api calls already a bit, preparing for more advanced support - Zbuffers were saved 16 bits, now 32 bits - automatic adding of .exr extensions went wrong Imbuf: - added proper imbuf->flags and imbuf->mall support for float buffers, it was created for *each* imbuf. :) - found bugs for float buffers in scaling and flipping. Code there will need more checks still - imbuf also needs to be verified to behave properly when no 32 bits rect exists (for saving for example) TODO: - support internal float images for textures, backbuf, AO probes, and display in Image window Hope this commit won't screwup syncing with bf-blender... :/
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf.h')
-rw-r--r--source/blender/imbuf/IMB_imbuf.h37
1 files changed, 4 insertions, 33 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index b631ac79a06..aa69e680c35 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -196,31 +196,8 @@ void IMB_freecmapImBuf(struct ImBuf * ibuf);
*
* @attention Defined in rectop.c
*/
-void IMB_rectop(struct ImBuf *dbuf,
- struct ImBuf *sbuf,
- int destx,
- int desty,
- int srcx,
- int srcy,
- int width,
- int height,
- void (*operation)(unsigned int *, unsigned int*, int, int),
- int value);
-
-/**
- *
- * @attention Defined in rectop.c
- */
-void IMB_rectoptot(struct ImBuf *dbuf,
- struct ImBuf *sbuf,
- void (*operation)(unsigned int *, unsigned int*, int, int),
- int value);
-
-/**
- *
- * @attention Defined in rectop.c
- */
-void IMB_rectcpy(unsigned int *drect, unsigned int *srect, int x, int dummy);
+void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
+ int desty, int srcx, int srcy, int width, int height);
/**
* Return the length (in frames) of the given @a anim.
@@ -360,7 +337,7 @@ void IMB_gamwarp(struct ImBuf *ibuf, double gamma);
*
* @attention Defined in imageprocess.c
*/
-void IMB_convert_rgba_to_abgr(int size, unsigned int *rect);
+void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
* Change the ordering of the colour bytes pointed to by rect from
@@ -495,7 +472,7 @@ void IMB_freezbufImBuf(struct ImBuf * ibuf);
*
* @attention Defined in rectop.c
*/
-void IMB_rectfill(unsigned int *drect, unsigned int *srect, int x, int value);
+void IMB_rectfill(struct ImBuf *drect, float col[4]);
#ifdef WITH_QUICKTIME
@@ -513,12 +490,6 @@ void quicktime_exit(void);
#endif //WITH_QUICKTIME
-/* radhdr: Temporary routine to save directly from render floatbuffer.
- Defined in radiance_hdr.c
- Called by schrijfplaatje() in toets.c */
-short imb_savehdr_fromfloat(float *fbuf, char *name, int width, int height);
-
-
/* intern/dynlibtiff.c */
void libtiff_exit(void);