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authorJeroen Bakker <jeroen@blender.org>2022-05-27 11:52:49 +0300
committerJeroen Bakker <jeroen@blender.org>2022-05-27 11:52:49 +0300
commitf41c7723c93bc9e784634887da8b682787729538 (patch)
treee051df4bcc6308fddc37d22aa3b0b93a9e55a3fe /source/blender/imbuf/IMB_imbuf.h
parentda9e14b0b91c81d29c4e44f40ac299ae847367de (diff)
GPU: Remove cached full/scaled image texture.
full scaled image isn't used anymore. It was added to use a different scale when displaying an image in the image editor. This was replaced by the image engine redesign. This change will reduce complexity of {T98375}.
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf.h')
-rw-r--r--source/blender/imbuf/IMB_imbuf.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 7493fa3e4af..20c414bb1ad 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -936,8 +936,7 @@ const char *IMB_ffmpeg_last_error(void);
struct GPUTexture *IMB_create_gpu_texture(const char *name,
struct ImBuf *ibuf,
bool use_high_bitdepth,
- bool use_premult,
- bool limit_gl_texture_size);
+ bool use_premult);
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().