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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/imbuf/IMB_imbuf.h | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf.h')
-rw-r--r-- | source/blender/imbuf/IMB_imbuf.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h index 8e243559a69..839b0b12b83 100644 --- a/source/blender/imbuf/IMB_imbuf.h +++ b/source/blender/imbuf/IMB_imbuf.h @@ -736,11 +736,12 @@ const char *IMB_ffmpeg_last_error(void); * * \attention defined in util_gpu.c */ -struct GPUTexture *IMB_create_gpu_texture(struct ImBuf *ibuf, +struct GPUTexture *IMB_create_gpu_texture(const char *name, + struct ImBuf *ibuf, bool use_high_bitdepth, bool use_premult); struct GPUTexture *IMB_touch_gpu_texture( - struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth); + const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth); void IMB_update_gpu_texture_sub(struct GPUTexture *tex, struct ImBuf *ibuf, int x, |