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authorTon Roosendaal <ton@blender.org>2006-02-18 17:35:43 +0300
committerTon Roosendaal <ton@blender.org>2006-02-18 17:35:43 +0300
commit1ea90994744cb95d83717bb7df972c693f9e9583 (patch)
treed803ddef0effd29024cfb71e8d81ee41f6b52a1d /source/blender/imbuf/IMB_imbuf_types.h
parent7425a8fcaa3a777155d7b75d368db3b0ed1e58a4 (diff)
- Restored "dither" option for conversion from float -> byte images.
This now is a post-process option only (used to be in render). It is only handled within the Imbuf/ module, on conversions from float to byte rect, which atm mostly happens on saving images. - Small fix: when using Scene RenderLayer nodes, the speed vectors for these nodes were not created when that scene had "Do Composite" off.
Diffstat (limited to 'source/blender/imbuf/IMB_imbuf_types.h')
-rw-r--r--source/blender/imbuf/IMB_imbuf_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index fe82b852eaa..db178841979 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -96,7 +96,8 @@ typedef struct ImBuf{
unsigned int encodedbuffersize; /**< Size of encodedbuffer */
float *rect_float; /**< floating point Rect equivilant */
-
+ float dither; /**< random dither value, for conversion from float -> byte rect */
+
struct MEM_CacheLimiterHandle_s * c_handle; /**< handle for cache limiter */
int refcounter; /**< Refcounter for multiple users */
} ImBuf;