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authorPhilipp Oeser <info@graphics-engineer.com>2022-09-01 14:55:20 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-09-03 12:30:51 +0300
commita50ca6a1cd72aa0556d74dd4a54de25bf2eeadcb (patch)
tree26166bb4df61bfcb623b46f8f3d9e746a4736e0b /source/blender/imbuf/IMB_moviecache.h
parent831ed297d0a02c34664d2a5d8367fbacb899a4a2 (diff)
Fix T100687: Geometry Attribute Convert crashes in sculpt mode
Since above commit, `BKE_id_attributes_active_get` would also return "internal" attributes like ".hide_poly" or ".hide_vert". As a consequence, a couple of poll functions dont return false anymore (attribute remove, attribute convert), allowing these operators to execute, but acting on this "internal" layers is just asking for trouble. In the UI, we dont see these attributes, because `MESH_UL_attributes` checks `is_internal`, same thing we do now in `BKE_id_attributes_active_get`. Maniphest Tasks: T100687 Differential Revision: https://developer.blender.org/D15833
Diffstat (limited to 'source/blender/imbuf/IMB_moviecache.h')
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