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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /source/blender/imbuf/SConscript
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'source/blender/imbuf/SConscript')
-rw-r--r--source/blender/imbuf/SConscript8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/imbuf/SConscript b/source/blender/imbuf/SConscript
index f9e46b20d9a..7349f481731 100644
--- a/source/blender/imbuf/SConscript
+++ b/source/blender/imbuf/SConscript
@@ -27,6 +27,14 @@ if env['WITH_BF_FFMPEG'] == 1:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
+if env['WITH_BF_OPENJPEG'] == 1:
+ defs.append('WITH_OPENJPEG')
+ incs += ' ' + env['BF_OPENJPEG_INC']
+
+if env['WITH_BF_REDCODE'] == 1:
+ defs.append('WITH_REDCODE')
+ incs += ' ' + env['BF_REDCODE_INC']
+
if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')