diff options
author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /source/blender/imbuf/SConscript | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'source/blender/imbuf/SConscript')
-rw-r--r-- | source/blender/imbuf/SConscript | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/imbuf/SConscript b/source/blender/imbuf/SConscript index f9e46b20d9a..7349f481731 100644 --- a/source/blender/imbuf/SConscript +++ b/source/blender/imbuf/SConscript @@ -27,6 +27,14 @@ if env['WITH_BF_FFMPEG'] == 1: defs.append('WITH_FFMPEG') incs += ' ' + env['BF_FFMPEG_INC'] +if env['WITH_BF_OPENJPEG'] == 1: + defs.append('WITH_OPENJPEG') + incs += ' ' + env['BF_OPENJPEG_INC'] + +if env['WITH_BF_REDCODE'] == 1: + defs.append('WITH_REDCODE') + incs += ' ' + env['BF_REDCODE_INC'] + if env['WITH_BF_QUICKTIME']==1: incs += ' ' + env['BF_QUICKTIME_INC'] defs.append('WITH_QUICKTIME') |