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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /source/blender/imbuf/intern/IMB_anim.h
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'source/blender/imbuf/intern/IMB_anim.h')
-rw-r--r--source/blender/imbuf/intern/IMB_anim.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/IMB_anim.h b/source/blender/imbuf/intern/IMB_anim.h
index 4948ff11b4a..71d35949833 100644
--- a/source/blender/imbuf/intern/IMB_anim.h
+++ b/source/blender/imbuf/intern/IMB_anim.h
@@ -81,6 +81,10 @@
#include <ffmpeg/swscale.h>
#endif
+#ifdef WITH_REDCODE
+#include <redcode/format.h>
+#endif
+
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -116,6 +120,7 @@
#define ANIM_AVI (1 << 6)
#define ANIM_QTIME (1 << 7)
#define ANIM_FFMPEG (1 << 8)
+#define ANIM_REDCODE (1 << 9)
#define ANIM5_MMAP 0
#define ANIM5_MALLOC 1
@@ -184,6 +189,9 @@ struct anim {
int videoStream;
#endif
+#ifdef WITH_REDCODE
+ struct redcode_handle * redcodeCtx;
+#endif
};
#endif