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authorJeroen Bakker <j.bakker@atmind.nl>2019-08-27 09:42:50 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-08-27 09:56:56 +0300
commit66700196074ad168f3322f2766846a0a07f7a00f (patch)
treef3f90a971ad58a78c7618c18e9ac693974c7ee99 /source/blender/imbuf/intern/allocimbuf.c
parentbc51250c1fbfe8309e42a4a0b6257e93939346a7 (diff)
Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One change we did was to multiply the matcap with the base color that was shaded. As matcaps contains diffuse and specular lighting in a single texture this lead to rendering artifacts. Artists were complaining that everything looked to metalic. We now support a separate `diffuse` and `specular` pass for matcaps. `shaded_color = diffuse_light * base_color + specular_light` For matcaps to support this feature they need to be multilayer openexr files with 2 renderpasses (named `diffuse` and `specular`). In the future we can change this to first pass/second pass in stead of this naming convention. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5335
Diffstat (limited to 'source/blender/imbuf/intern/allocimbuf.c')
-rw-r--r--source/blender/imbuf/intern/allocimbuf.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/imbuf/intern/allocimbuf.c b/source/blender/imbuf/intern/allocimbuf.c
index 7d2f51af65e..75db3fd3c73 100644
--- a/source/blender/imbuf/intern/allocimbuf.c
+++ b/source/blender/imbuf/intern/allocimbuf.c
@@ -428,7 +428,8 @@ bool imb_addrectImBuf(ImBuf *ibuf)
struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect,
const float *rectf,
unsigned int w,
- unsigned int h)
+ unsigned int h,
+ unsigned int channels)
{
ImBuf *ibuf = NULL;
@@ -438,6 +439,7 @@ struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect,
ibuf = IMB_allocImBuf(w, h, 32, 0);
+ ibuf->channels = channels;
if (rectf) {
ibuf->rect_float = MEM_dupallocN(rectf);
ibuf->flags |= IB_rectfloat;