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authorTon Roosendaal <ton@blender.org>2008-10-08 22:35:41 +0400
committerTon Roosendaal <ton@blender.org>2008-10-08 22:35:41 +0400
commit4a4f7c802a71a1cdef3a70d23edc6f24ea20905c (patch)
tree23609dd74675b1f1525ff4a39475b3d2ea985119 /source/blender/imbuf/intern/cineon/dpxlib.c
parent9cbb1745c2e149657f9d7a9988eccfc884f0bffc (diff)
Bugfix #17784
Playanim now works for: - tiff, cineon, dpx, hdr, exr Only multilayer not, that's too much for a bugfix. Multilayer is a totally different image format, handled separately. ALso removed redundant printing for dpx/cineon. And fixed crash in cineon when G.scene doesnt exist. Bad bad, should not be there!
Diffstat (limited to 'source/blender/imbuf/intern/cineon/dpxlib.c')
-rw-r--r--source/blender/imbuf/intern/cineon/dpxlib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c
index 1710cdde501..8a9adc73cdc 100644
--- a/source/blender/imbuf/intern/cineon/dpxlib.c
+++ b/source/blender/imbuf/intern/cineon/dpxlib.c
@@ -199,7 +199,7 @@ dumpDpxMainHeader(DpxMainHeader* header) {
#endif
}
-static int verbose = 1;
+static int verbose = 0;
void
dpxSetVerbose(int verbosity) {
verbose = verbosity;