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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-20 13:56:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-20 14:32:36 +0300
commited0c9654ddfdcbe19d8094d4b4a43f0f06d9ee5c (patch)
tree3a4525b615c9c497127ff9184ecd6683b9625483 /source/blender/imbuf/intern/colormanagement.c
parent3d26d1938a1e9088ca3962a0c7b615903118b138 (diff)
Cleanup: remove unused OpenGL functions, rename some for clarity
Diffstat (limited to 'source/blender/imbuf/intern/colormanagement.c')
-rw-r--r--source/blender/imbuf/intern/colormanagement.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index ac35cc10920..1370ea40137 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -3789,7 +3789,7 @@ bool IMB_colormanagement_support_glsl_draw(const ColorManagedViewSettings *UNUSE
* When there's no need to apply transform on 2D textures, use
* IMB_colormanagement_finish_glsl_draw().
*
- * This is low-level function, use glaDrawImBuf_glsl_ctx if you
+ * This is low-level function, use ED_draw_imbuf_ctx if you
* only need to display given image buffer
*/
bool IMB_colormanagement_setup_glsl_draw_from_space(