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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-19 19:03:24 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-25 16:13:52 +0300
commite3e23f774697782424647d8a12792dbc768501ad (patch)
tree5c37c3e91aa2536edb2eb3a54a7ad051fbfb33fb /source/blender/imbuf/intern/colormanagement_inline.c
parent83c9109926677b6b6a75ccb36ae0017733e8c8a2 (diff)
ImBuf: Make luminance calculation inlined
Title actually tells it all, it is rather simple function which totally makes sense to be inlined. This gives up to 5% of speedup when updating scopes for a large image. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1310
Diffstat (limited to 'source/blender/imbuf/intern/colormanagement_inline.c')
-rw-r--r--source/blender/imbuf/intern/colormanagement_inline.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/colormanagement_inline.c b/source/blender/imbuf/intern/colormanagement_inline.c
new file mode 100644
index 00000000000..8382e2a9bfa
--- /dev/null
+++ b/source/blender/imbuf/intern/colormanagement_inline.c
@@ -0,0 +1,65 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2015 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/imbuf/intern/colormanagement_inline.c
+ * \ingroup imbuf
+ */
+
+#ifndef __IMB_COLORMANAGEMENT_INLINE_C__
+#define __IMB_COLORMANAGEMENT_INLINE_C__
+
+#include "IMB_colormanagement_intern.h"
+#include "BLI_math_vector.h"
+
+/* Convert a float RGB triplet to the correct luminance weighted average.
+ *
+ * Grayscale, or Luma is a distillation of RGB data values down to a weighted average
+ * based on the luminance positions of the red, green, and blue primaries.
+ * Given that the internal reference space may be arbitrarily set, any
+ * effort to glean the luminance coefficients must be aware of the reference
+ * space primaries.
+ *
+ * See http://wiki.blender.org/index.php/User:Nazg-gul/ColorManagement#Luminance
+ */
+
+float IMB_colormanagement_get_luminance(const float rgb[3])
+{
+ return dot_v3v3(imbuf_luma_coefficients, rgb);
+}
+
+/* Byte equivalent of IMB_colormanagement_get_luminance(). */
+unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3])
+{
+ float rgbf[3];
+ float val;
+
+ rgb_uchar_to_float(rgbf, rgb);
+ val = dot_v3v3(imbuf_luma_coefficients, rgbf);
+
+ return FTOCHAR(val);
+}
+
+#endif /* __IMB_COLORMANAGEMENT_INLINE_H__ */