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authorKent Mein <mein@cs.umn.edu>2007-06-25 23:50:25 +0400
committerKent Mein <mein@cs.umn.edu>2007-06-25 23:50:25 +0400
commit613646b33e5fde13158a8d8644df8c97bdde2fbb (patch)
tree9b50512d8f6052e28daa54704e4aff112a4ca102 /source/blender/imbuf/intern/dds/BlockDXT.cpp
parentddc68225c24bc0754d7b81434b06f509d1f0e106 (diff)
This commit is a modified version of patch #6860
It adds read only dds support. (Writing will come later) Kent
Diffstat (limited to 'source/blender/imbuf/intern/dds/BlockDXT.cpp')
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp523
1 files changed, 523 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
new file mode 100644
index 00000000000..5290a677678
--- /dev/null
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -0,0 +1,523 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributors: Amorilia (amorilia@gamebox.net)
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+ * This file is based on a similar file from the NVIDIA texture tools
+ * (http://nvidia-texture-tools.googlecode.com/)
+ *
+ * Original license from NVIDIA follows.
+ */
+
+// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
+//
+// Permission is hereby granted, free of charge, to any person
+// obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without
+// restriction, including without limitation the rights to use,
+// copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following
+// conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+// OTHER DEALINGS IN THE SOFTWARE.
+
+#include <Common.h>
+#include <Stream.h>
+#include <ColorBlock.h>
+#include <BlockDXT.h>
+
+/*----------------------------------------------------------------------------
+ BlockDXT1
+----------------------------------------------------------------------------*/
+
+unsigned int BlockDXT1::evaluatePalette(Color32 color_array[4]) const
+{
+ // Does bit expansion before interpolation.
+ color_array[0].b = (col0.b << 3) | (col0.b >> 2);
+ color_array[0].g = (col0.g << 2) | (col0.g >> 4);
+ color_array[0].r = (col0.r << 3) | (col0.r >> 2);
+ color_array[0].a = 0xFF;
+
+ // @@ Same as above, but faster?
+// Color32 c;
+// c.u = ((col0.u << 3) & 0xf8) | ((col0.u << 5) & 0xfc00) | ((col0.u << 8) & 0xf80000);
+// c.u |= (c.u >> 5) & 0x070007;
+// c.u |= (c.u >> 6) & 0x000300;
+// color_array[0].u = c.u;
+
+ color_array[1].r = (col1.r << 3) | (col1.r >> 2);
+ color_array[1].g = (col1.g << 2) | (col1.g >> 4);
+ color_array[1].b = (col1.b << 3) | (col1.b >> 2);
+ color_array[1].a = 0xFF;
+
+ // @@ Same as above, but faster?
+// c.u = ((col1.u << 3) & 0xf8) | ((col1.u << 5) & 0xfc00) | ((col1.u << 8) & 0xf80000);
+// c.u |= (c.u >> 5) & 0x070007;
+// c.u |= (c.u >> 6) & 0x000300;
+// color_array[1].u = c.u;
+
+ if( col0.u > col1.u ) {
+ // Four-color block: derive the other two colors.
+ color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
+ color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
+ color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
+ color_array[2].a = 0xFF;
+
+ color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
+ color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
+ color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
+ color_array[3].a = 0xFF;
+
+ return 4;
+ }
+ else {
+ // Three-color block: derive the other color.
+ color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
+ color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
+ color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
+ color_array[2].a = 0xFF;
+
+ // Set all components to 0 to match DXT specs.
+ color_array[3].r = 0x00; // color_array[2].r;
+ color_array[3].g = 0x00; // color_array[2].g;
+ color_array[3].b = 0x00; // color_array[2].b;
+ color_array[3].a = 0x00;
+
+ return 3;
+ }
+}
+
+// Evaluate palette assuming 3 color block.
+void BlockDXT1::evaluatePalette3(Color32 color_array[4]) const
+{
+ color_array[0].b = (col0.b << 3) | (col0.b >> 2);
+ color_array[0].g = (col0.g << 2) | (col0.g >> 4);
+ color_array[0].r = (col0.r << 3) | (col0.r >> 2);
+ color_array[0].a = 0xFF;
+
+ color_array[1].r = (col1.r << 3) | (col1.r >> 2);
+ color_array[1].g = (col1.g << 2) | (col1.g >> 4);
+ color_array[1].b = (col1.b << 3) | (col1.b >> 2);
+ color_array[1].a = 0xFF;
+
+ // Three-color block: derive the other color.
+ color_array[2].r = (color_array[0].r + color_array[1].r) / 2;
+ color_array[2].g = (color_array[0].g + color_array[1].g) / 2;
+ color_array[2].b = (color_array[0].b + color_array[1].b) / 2;
+ color_array[2].a = 0xFF;
+
+ // Set all components to 0 to match DXT specs.
+ color_array[3].r = 0x00; // color_array[2].r;
+ color_array[3].g = 0x00; // color_array[2].g;
+ color_array[3].b = 0x00; // color_array[2].b;
+ color_array[3].a = 0x00;
+}
+
+// Evaluate palette assuming 4 color block.
+void BlockDXT1::evaluatePalette4(Color32 color_array[4]) const
+{
+ color_array[0].b = (col0.b << 3) | (col0.b >> 2);
+ color_array[0].g = (col0.g << 2) | (col0.g >> 4);
+ color_array[0].r = (col0.r << 3) | (col0.r >> 2);
+ color_array[0].a = 0xFF;
+
+ color_array[1].r = (col1.r << 3) | (col1.r >> 2);
+ color_array[1].g = (col1.g << 2) | (col1.g >> 4);
+ color_array[1].b = (col1.b << 3) | (col1.b >> 2);
+ color_array[1].a = 0xFF;
+
+ // Four-color block: derive the other two colors.
+ color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
+ color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
+ color_array[2].b = (2 * color_array[0].b + color_array[1].b) / 3;
+ color_array[2].a = 0xFF;
+
+ color_array[3].r = (2 * color_array[1].r + color_array[0].r) / 3;
+ color_array[3].g = (2 * color_array[1].g + color_array[0].g) / 3;
+ color_array[3].b = (2 * color_array[1].b + color_array[0].b) / 3;
+ color_array[3].a = 0xFF;
+}
+
+void BlockDXT1::decodeBlock(ColorBlock * block) const
+{
+ // Decode color block.
+ Color32 color_array[4];
+ evaluatePalette(color_array);
+
+ // Write color block.
+ for( unsigned int j = 0; j < 4; j++ ) {
+ for( unsigned int i = 0; i < 4; i++ ) {
+ unsigned int idx = (row[j] >> (2 * i)) & 3;
+ block->color(i, j) = color_array[idx];
+ }
+ }
+}
+
+void BlockDXT1::setIndices(int * idx)
+{
+ indices = 0;
+ for(unsigned int i = 0; i < 16; i++) {
+ indices |= (idx[i] & 3) << (2 * i);
+ }
+}
+
+
+/// Flip DXT1 block vertically.
+inline void BlockDXT1::flip4()
+{
+ unsigned char tmp;
+ swap(row[0], row[3], tmp);
+ swap(row[1], row[2], tmp);
+}
+
+/// Flip half DXT1 block vertically.
+inline void BlockDXT1::flip2()
+{
+ unsigned char tmp;
+ swap(row[0], row[1], tmp);
+}
+
+
+/*----------------------------------------------------------------------------
+ BlockDXT3
+----------------------------------------------------------------------------*/
+
+void BlockDXT3::decodeBlock(ColorBlock * block) const
+{
+ // Decode color.
+ color.decodeBlock(block);
+
+ // Decode alpha.
+ alpha.decodeBlock(block);
+}
+
+void AlphaBlockDXT3::decodeBlock(ColorBlock * block) const
+{
+ block->color(0x0).a = (alpha0 << 4) | alpha0;
+ block->color(0x1).a = (alpha1 << 4) | alpha1;
+ block->color(0x2).a = (alpha2 << 4) | alpha2;
+ block->color(0x3).a = (alpha3 << 4) | alpha3;
+ block->color(0x4).a = (alpha4 << 4) | alpha4;
+ block->color(0x5).a = (alpha5 << 4) | alpha5;
+ block->color(0x6).a = (alpha6 << 4) | alpha6;
+ block->color(0x7).a = (alpha7 << 4) | alpha7;
+ block->color(0x8).a = (alpha8 << 4) | alpha8;
+ block->color(0x9).a = (alpha9 << 4) | alpha9;
+ block->color(0xA).a = (alphaA << 4) | alphaA;
+ block->color(0xB).a = (alphaB << 4) | alphaB;
+ block->color(0xC).a = (alphaC << 4) | alphaC;
+ block->color(0xD).a = (alphaD << 4) | alphaD;
+ block->color(0xE).a = (alphaE << 4) | alphaE;
+ block->color(0xF).a = (alphaF << 4) | alphaF;
+}
+
+/// Flip DXT3 alpha block vertically.
+void AlphaBlockDXT3::flip4()
+{
+ unsigned short tmp;
+ swap(row[0], row[3], tmp);
+ swap(row[1], row[2], tmp);
+}
+
+/// Flip half DXT3 alpha block vertically.
+void AlphaBlockDXT3::flip2()
+{
+ unsigned short tmp;
+ swap(row[0], row[1], tmp);
+}
+
+/// Flip DXT3 block vertically.
+void BlockDXT3::flip4()
+{
+ alpha.flip4();
+ color.flip4();
+}
+
+/// Flip half DXT3 block vertically.
+void BlockDXT3::flip2()
+{
+ alpha.flip2();
+ color.flip2();
+}
+
+
+/*----------------------------------------------------------------------------
+ BlockDXT5
+----------------------------------------------------------------------------*/
+
+void AlphaBlockDXT5::evaluatePalette(unsigned char alpha[8]) const
+{
+ if (alpha0 > alpha1) {
+ evaluatePalette8(alpha);
+ }
+ else {
+ evaluatePalette6(alpha);
+ }
+}
+
+void AlphaBlockDXT5::evaluatePalette8(unsigned char alpha[8]) const
+{
+ // 8-alpha block: derive the other six alphas.
+ // Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
+ alpha[0] = alpha0;
+ alpha[1] = alpha1;
+ alpha[2] = (6 * alpha0 + 1 * alpha1) / 7; // bit code 010
+ alpha[3] = (5 * alpha0 + 2 * alpha1) / 7; // bit code 011
+ alpha[4] = (4 * alpha0 + 3 * alpha1) / 7; // bit code 100
+ alpha[5] = (3 * alpha0 + 4 * alpha1) / 7; // bit code 101
+ alpha[6] = (2 * alpha0 + 5 * alpha1) / 7; // bit code 110
+ alpha[7] = (1 * alpha0 + 6 * alpha1) / 7; // bit code 111
+}
+
+void AlphaBlockDXT5::evaluatePalette6(unsigned char alpha[8]) const
+{
+ // 6-alpha block.
+ // Bit code 000 = alpha0, 001 = alpha1, others are interpolated.
+ alpha[0] = alpha0;
+ alpha[1] = alpha1;
+ alpha[2] = (4 * alpha0 + 1 * alpha1) / 5; // Bit code 010
+ alpha[3] = (3 * alpha0 + 2 * alpha1) / 5; // Bit code 011
+ alpha[4] = (2 * alpha0 + 3 * alpha1) / 5; // Bit code 100
+ alpha[5] = (1 * alpha0 + 4 * alpha1) / 5; // Bit code 101
+ alpha[6] = 0x00; // Bit code 110
+ alpha[7] = 0xFF; // Bit code 111
+}
+
+void AlphaBlockDXT5::indices(unsigned char index_array[16]) const
+{
+ index_array[0x0] = bits0;
+ index_array[0x1] = bits1;
+ index_array[0x2] = bits2;
+ index_array[0x3] = bits3;
+ index_array[0x4] = bits4;
+ index_array[0x5] = bits5;
+ index_array[0x6] = bits6;
+ index_array[0x7] = bits7;
+ index_array[0x8] = bits8;
+ index_array[0x9] = bits9;
+ index_array[0xA] = bitsA;
+ index_array[0xB] = bitsB;
+ index_array[0xC] = bitsC;
+ index_array[0xD] = bitsD;
+ index_array[0xE] = bitsE;
+ index_array[0xF] = bitsF;
+}
+
+unsigned int AlphaBlockDXT5::index(unsigned int index) const
+{
+ int offset = (3 * index + 16);
+ return (this->u >> offset) & 0x7;
+}
+
+void AlphaBlockDXT5::setIndex(unsigned int index, unsigned int value)
+{
+ int offset = (3 * index + 16);
+ unsigned long long mask = ((unsigned long long)(0x7)) << offset;
+ this->u = (this->u & ~mask) | (((unsigned long long)(value)) << offset);
+}
+
+void AlphaBlockDXT5::decodeBlock(ColorBlock * block) const
+{
+ unsigned char alpha_array[8];
+ evaluatePalette(alpha_array);
+
+ unsigned char index_array[16];
+ indices(index_array);
+
+ for(unsigned int i = 0; i < 16; i++) {
+ block->color(i).a = alpha_array[index_array[i]];
+ }
+}
+
+void AlphaBlockDXT5::flip4()
+{
+ unsigned long long * b = (unsigned long long *)this;
+
+ // @@ The masks might have to be byte swapped.
+ unsigned long long tmp = (*b & (unsigned long long)(0x000000000000FFFFLL));
+ tmp |= (*b & (unsigned long long)(0x000000000FFF0000LL)) << 36;
+ tmp |= (*b & (unsigned long long)(0x000000FFF0000000LL)) << 12;
+ tmp |= (*b & (unsigned long long)(0x000FFF0000000000LL)) >> 12;
+ tmp |= (*b & (unsigned long long)(0xFFF0000000000000LL)) >> 36;
+
+ *b = tmp;
+}
+
+void AlphaBlockDXT5::flip2()
+{
+ unsigned int * b = (unsigned int *)this;
+
+ // @@ The masks might have to be byte swapped.
+ unsigned int tmp = (*b & 0xFF000000);
+ tmp |= (*b & 0x00000FFF) << 12;
+ tmp |= (*b & 0x00FFF000) >> 12;
+
+ *b = tmp;
+}
+
+void BlockDXT5::decodeBlock(ColorBlock * block) const
+{
+ // Decode color.
+ color.decodeBlock(block);
+
+ // Decode alpha.
+ alpha.decodeBlock(block);
+}
+
+/// Flip DXT5 block vertically.
+void BlockDXT5::flip4()
+{
+ alpha.flip4();
+ color.flip4();
+}
+
+/// Flip half DXT5 block vertically.
+void BlockDXT5::flip2()
+{
+ alpha.flip2();
+ color.flip2();
+}
+
+
+/// Decode ATI1 block.
+void BlockATI1::decodeBlock(ColorBlock * block) const
+{
+ unsigned char alpha_array[8];
+ alpha.evaluatePalette(alpha_array);
+
+ unsigned char index_array[16];
+ alpha.indices(index_array);
+
+ for(unsigned int i = 0; i < 16; i++) {
+ Color32 & c = block->color(i);
+ c.b = c.g = c.r = alpha_array[index_array[i]];
+ c.a = 255;
+ }
+}
+
+/// Flip ATI1 block vertically.
+void BlockATI1::flip4()
+{
+ alpha.flip4();
+}
+
+/// Flip half ATI1 block vertically.
+void BlockATI1::flip2()
+{
+ alpha.flip2();
+}
+
+
+/// Decode ATI2 block.
+void BlockATI2::decodeBlock(ColorBlock * block) const
+{
+ unsigned char alpha_array[8];
+ unsigned char index_array[16];
+
+ x.evaluatePalette(alpha_array);
+ x.indices(index_array);
+
+ for(unsigned int i = 0; i < 16; i++) {
+ Color32 & c = block->color(i);
+ c.r = alpha_array[index_array[i]];
+ }
+
+ y.evaluatePalette(alpha_array);
+ y.indices(index_array);
+
+ for(unsigned int i = 0; i < 16; i++) {
+ Color32 & c = block->color(i);
+ c.g = alpha_array[index_array[i]];
+ c.b = 0;
+ c.a = 255;
+ }
+}
+
+/// Flip ATI2 block vertically.
+void BlockATI2::flip4()
+{
+ x.flip4();
+ y.flip4();
+}
+
+/// Flip half ATI2 block vertically.
+void BlockATI2::flip2()
+{
+ x.flip2();
+ y.flip2();
+}
+
+void mem_read(Stream & mem, BlockDXT1 & block)
+{
+ mem_read(mem, block.col0.u);
+ mem_read(mem, block.col1.u);
+ mem_read(mem, block.indices);
+}
+
+void mem_read(Stream & mem, AlphaBlockDXT3 & block)
+{
+ for (unsigned int i = 0; i < 4; i++) mem_read(mem, block.row[i]);
+}
+
+void mem_read(Stream & mem, BlockDXT3 & block)
+{
+ mem_read(mem, block.alpha);
+ mem_read(mem, block.color);
+}
+
+void mem_read(Stream & mem, AlphaBlockDXT5 & block)
+{
+ mem_read(mem, block.u);
+}
+
+void mem_read(Stream & mem, BlockDXT5 & block)
+{
+ mem_read(mem, block.alpha);
+ mem_read(mem, block.color);
+}
+
+void mem_read(Stream & mem, BlockATI1 & block)
+{
+ mem_read(mem, block.alpha);
+}
+
+void mem_read(Stream & mem, BlockATI2 & block)
+{
+ mem_read(mem, block.x);
+ mem_read(mem, block.y);
+}
+