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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-25 16:54:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-25 16:54:16 +0400
commitaab78de27cf070dac1d5b07120e871415d45687c (patch)
tree2da90c9d16f95b1303bbba239a993a46c3f37684 /source/blender/imbuf/intern/dds/CMakeLists.txt
parent0405406280027b93d390f91047502fc53da20ebc (diff)
Better fix for #32837: DDS compressed textures now no longer need to be flipped
when saving, rather we flip the compressed texture during load. The code used here comes from the chromium O3D project: http://src.chromium.org/chrome/trunk/o3d/core/cross/bitmap_dds.cc Also made it only load compressed for power-of-two resolution images, it doesn't seem to work for other resolutions, just falls back to non-compressed then.
Diffstat (limited to 'source/blender/imbuf/intern/dds/CMakeLists.txt')
-rw-r--r--source/blender/imbuf/intern/dds/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/dds/CMakeLists.txt b/source/blender/imbuf/intern/dds/CMakeLists.txt
index e514b7ab6f9..e0b5a6c10d6 100644
--- a/source/blender/imbuf/intern/dds/CMakeLists.txt
+++ b/source/blender/imbuf/intern/dds/CMakeLists.txt
@@ -40,6 +40,7 @@ set(INC_SYS
set(SRC
BlockDXT.cpp
+ FlipDXT.cpp
ColorBlock.cpp
DirectDrawSurface.cpp
Image.cpp