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authorMichael Kowalski <makowalski@nvidia.com>2022-08-17 05:15:13 +0300
committerMichael Kowalski <makowalski@nvidia.com>2022-08-17 05:15:13 +0300
commit5649158db9985608adf3b24d0726cdab35788036 (patch)
tree6126ddd91c1fa2257463be0c2388507a3152fdfb /source/blender/imbuf/intern/dds/FlipDXT.cpp
parent659b63751d639c8a70c5c6e825168d055405f146 (diff)
USD import: Alab v2 load errors.
Work in progress addressing issues loading the Alab v2 scene. Load primvars of type Float2Array as texture coordinates. Fixed type mismatch loading UsdPrimvarReader_float2 varname input. For materials that have an authored opacity value, changed the blend mode from Alpha Blend to Alpha Hashed, to mitigate object soring issue. Added import option to specify loading materials by purpose to allow explicitly loading full materials for debugging.
Diffstat (limited to 'source/blender/imbuf/intern/dds/FlipDXT.cpp')
0 files changed, 0 insertions, 0 deletions