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authorKent Mein <mein@cs.umn.edu>2007-06-25 23:50:25 +0400
committerKent Mein <mein@cs.umn.edu>2007-06-25 23:50:25 +0400
commit613646b33e5fde13158a8d8644df8c97bdde2fbb (patch)
tree9b50512d8f6052e28daa54704e4aff112a4ca102 /source/blender/imbuf/intern/dds/Image.h
parentddc68225c24bc0754d7b81434b06f509d1f0e106 (diff)
This commit is a modified version of patch #6860
It adds read only dds support. (Writing will come later) Kent
Diffstat (limited to 'source/blender/imbuf/intern/dds/Image.h')
-rw-r--r--source/blender/imbuf/intern/dds/Image.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/dds/Image.h b/source/blender/imbuf/intern/dds/Image.h
new file mode 100644
index 00000000000..10356774777
--- /dev/null
+++ b/source/blender/imbuf/intern/dds/Image.h
@@ -0,0 +1,103 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributors: Amorilia (amorilia@gamebox.net)
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+ * This file is based on a similar file from the NVIDIA texture tools
+ * (http://nvidia-texture-tools.googlecode.com/)
+ *
+ * Original license from NVIDIA follows.
+ */
+
+// This code is in the public domain -- castanyo@yahoo.es
+
+#ifndef _DDS_IMAGE_H
+#define _DDS_IMAGE_H
+
+#include <Color.h>
+
+/// 32 bit RGBA image.
+class Image
+{
+public:
+
+ enum Format
+ {
+ Format_RGB,
+ Format_ARGB,
+ };
+
+ Image();
+ ~Image();
+
+ void allocate(unsigned int w, unsigned int h);
+ /*
+ bool load(const char * name);
+
+ void wrap(void * data, unsigned int w, unsigned int h);
+ void unwrap();
+ */
+
+ unsigned int width() const;
+ unsigned int height() const;
+
+ const Color32 * scanline(unsigned int h) const;
+ Color32 * scanline(unsigned int h);
+
+ const Color32 * pixels() const;
+ Color32 * pixels();
+
+ const Color32 & pixel(unsigned int idx) const;
+ Color32 & pixel(unsigned int idx);
+
+ const Color32 & pixel(unsigned int x, unsigned int y) const;
+ Color32 & pixel(unsigned int x, unsigned int y);
+
+ Format format() const;
+ void setFormat(Format f);
+
+private:
+ void free();
+
+private:
+ unsigned int m_width;
+ unsigned int m_height;
+ Format m_format;
+ Color32 * m_data;
+};
+
+
+inline const Color32 & Image::pixel(unsigned int x, unsigned int y) const
+{
+ return pixel(y * width() + x);
+}
+
+inline Color32 & Image::pixel(unsigned int x, unsigned int y)
+{
+ return pixel(y * width() + x);
+}
+
+#endif // _DDS_IMAGE_H